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<h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Axie Infinity</span></h1>
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<td colspan="2" class="medien-titel" style="font-size:111%">Axie Infinity
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<th><a href="Spieleentwickler" title="Spieleentwickler">Entwickler</a>
</th>
<td><span style="display:none">Vietnam</span><span class="noviewer" typeof="mw:File"><a href="Vietnam" title="Vietnam"></a></span> Sky Mavis
</td></tr>
<tr>
<th><a href="Publisher" title="Publisher">Publisher</a>
</th>
<td><span style="display:none">Vietnam</span><span class="noviewer" typeof="mw:File"><a href="Vietnam" title="Vietnam"></a></span> Sky Mavis
</td></tr>
<tr>
<th><a href="Publikation" title="Publikation">Veröffentlichung</a>
</th>
<td>2018
</td></tr>
<tr>
<th><a href="Spieleplattform" title="Spieleplattform">Plattform</a>
</th>
<td><a href="Microsoft_Windows" title="Microsoft Windows">Windows</a>, <a href="MacOS" title="MacOS">macOS</a>, <a href="IOS_(Betriebssystem)" title="IOS (Betriebssystem)">iOS</a>, <a href="Android_(Betriebssystem)" title="Android (Betriebssystem)">Android</a>
</td></tr>
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<th><a href="Spiel-Engine" title="Spiel-Engine">Spiel-Engine</a>
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<td><a href="Unity_(Spiel-Engine)" title="Unity (Spiel-Engine)">Unity</a>
</td></tr>
<tr>
<th><a href="Computerspielgenre" title="Computerspielgenre">Genre</a>
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<td><a href="Lebenssimulation" title="Lebenssimulation">Lebenssimulation</a>
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<th><a href="Spielmodus_(Computerspiele)" title="Spielmodus (Computerspiele)">Spielmodus</a>
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<td><a href="Einzelspieler" title="Einzelspieler">Einzelspieler</a>, <a href="Mehrspieler" title="Mehrspieler">Mehrspieler</a>
</td></tr>
<tr>
<th><a href="Datenspeicher" title="Datenspeicher">Medium</a>
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<td><a href="Digitale_Distribution" title="Digitale Distribution">Download</a>
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<p><b>Axie Infinity</b> ist ein 2018 veröffentlichtes <a href="Blockchain" title="Blockchain">Blockchain</a>-<a href="Computerspiel" title="Computerspiel">Computerspiel</a> auf Basis der <a href="Ethereum" title="Ethereum">Ethereum</a>-Blockchain<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> der vietnamesischen Entwicklerfirma Sky Mavis. Zeitweise erreichte das Spiel eine Anzahl von mehr als zwei Millionen aktiven Spielern.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Es war das erste <a href="Non-Fungible_Token" title="Non-Fungible Token">NFT</a>-Spiel, das eine Milliarde US-Dollar an Handelsvolumen erreichte.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Spielprinzip_und_Technik">Spielprinzip und Technik</h2></div>
<p>Im Spiel können an <a href="Axolotl" title="Axolotl">Axolotl</a>, <a href="Pok%C3%A9mon" title="Pokémon">Pokémon</a> und <a href="Tamagotchi" title="Tamagotchi">Tamagotchi</a> angelehnte<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> virtuelle Kreaturen, genannt <i>Axies</i>, gekauft, aufgezogen und gehandelt werden. Diese können auch gegen die Axies anderer Spieler antreten.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Die Spieler verdienen Belohnungen in Form zweier Kryptowährungen, nämlich Small Love Potions (SLP) und Axie Infinity Shards (AXS). SLP wird verwendet, um Axies zu züchten, während AXS verwendet wird, um das Spiel zu spielen, Token-Verkäufe zu unterstützen und das Netzwerk zu sichern.<sup id="cite_ref-Belocerkov_6-0" class="reference"><a href="#cite_note-Belocerkov-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup>
</p><p>Jedes Axie ist ein <a href="Non-Fungible_Token" title="Non-Fungible Token">Non-Fungible Token</a> (NFT) mit eigenem Aussehen und eigenem „<a href="Genetischer_Code" title="Genetischer Code">genetischen Code</a>“, welcher in der Blockchain gespeichert ist.<sup id="cite_ref-Belocerkov_6-1" class="reference"><a href="#cite_note-Belocerkov-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Seit Januar 2019 kann auch virtuelles Land in Form von Non-Fungible Tokens im Spiel erworben werden.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Voraussetzung für das Spielen ist der Erwerb eines solchen NFTs. Da insbesondere während der finanziellen Hochphase des Spiels im Rahmen des <a href="Bullen-_und_B%C3%A4renmarkt" title="Bullen- und Bärenmarkt">Bullruns</a> 2021 der Kauf eines solchen NFTs in Höhe Hunderter US-Dollar nicht für jeden potenziellen Spieler möglich war, umging und umgeht man dieses Problem durch das sogenannte <i>Scholarship</i> System, bei dem wohlhabendere Investoren sich die NFTs aneignen und sie an andere Spieler vermieten. Dadurch ist es auch Spielern, denen die Teilnahme am Spiel aufgrund fehlender Investitionsmöglichkeiten ansonsten verwehrt wäre, möglich, sich am Spiel zu beteiligen und dadurch Einkommen zu generieren, wobei dieses zwischen beiden Parteien in unterschiedlichem Maße aufgeteilt wird.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup>
</p><p>Durch die Popularität des Spiels ist es auch zur Bildung neuer digitaler sozialer Strukturen (<i>Communities</i>) im Zusammenhang mit Axie Infinity gekommen. In einer durch de Jesus et al. durchgeführten Studie wurde schlussgefolgert, dass weite Teile der Spielerbasis mit dem Spiel auch die dadurch geknüpften sozialen Bindungen in Verbindung bringen und dadurch Motivation zur Teilnahme schöpfen.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Entstehung_und_Finanzielle_Entwicklung">Entstehung und Finanzielle Entwicklung</h2></div>
<p>Axie Infinity entstammt der Idee Trung Nguyễns.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> Die Entwicklung des Spiels begann 2017 unter Federführung Nguyễns und in Zusammenarbeit mit mehreren seiner Mitarbeiter.<sup id="cite_ref-BrusteinBloomberg_11-0" class="reference"><a href="#cite_note-BrusteinBloomberg-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> Nguyễn hatte zuvor schon in das berühmte Play-to-Earn Spiel <i>Cryptokitties</i> investiert und begann daraufhin seine Arbeit an Axie Infinity, wobei er Elemente aus <i>Cryptokitties</i> mit <a href="Pokemon" class="mw-redirect" title="Pokemon">Pokemon</a> und Neopets kombinierte.<sup id="cite_ref-BrusteinBloomberg_11-1" class="reference"><a href="#cite_note-BrusteinBloomberg-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup>
</p><p>Im Oktober 2018 erfolgte die Veröffentlichung des ersten Kampfsystems im Spiel. Die <a href="Alphaversion" class="mw-redirect" title="Alphaversion">Alphaversion</a> wurde Ende 2019 veröffentlicht.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Im Februar 2021 veröffentlichte das Entwicklerteam die <i>Ronin Wallet</i>, basierend auf der <i>Roninchain</i>, einer <i>Sidechain</i> des Ethereum Netzwerks. Dadurch war es möglich, Transaktionen zu beschleunigen und teure Transaktionsgebühren der eigentlichen Blockchain zu umgehen.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup>
</p><p>Im März 2019 wurde ein Axie für die Rekordsumme von 85,2 <a href="Ethereum#Ether" title="Ethereum">ETH</a> verkauft.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> Seit August 2019 hat Axie Infinity eine Partnerschaft mit Klaytn, welche über 120 Millionen User hat.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Im Oktober 2019 erfolgte eine Kooperation mit <a href="Samsung" title="Samsung">Samsung</a>.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup>
</p><p>Im November 2019 investierten die Firmen <a href="Animoca_Brands" title="Animoca Brands">Animoca Brands</a>, Hashed, Pangea Blockchain Fund, ConsenSys sowie 500 Startups zusammen 1,465 Millionen US-Dollar in die Entwicklerfirma Sky Mavis.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup>
</p><p>Im Juni 2020 wurde veröffentlicht, dass das Sky-Mavis-Team eng mit <a href="Ubisoft" title="Ubisoft">Ubisoft</a>-Experten zusammenarbeiten werde (Ubisoft Entrepreneurs Lab Season 5), um Axie Infinity für eine Mainstream-Veröffentlichung vorzubereiten.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> Im Juni 2020 kündigte Axie Infinity einen eigenen Ethereum Sidechain im Spiel für optimierte schnelle Transaktionen an.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup>
</p><p>Während das Projekt in den ersten zwei bis drei Jahren seit seiner Entstehung lediglich 21 Millionen US-Dollar generiert hatte, hat es allein zwischen Juli und August 2021 485 Millionen US-Dollar eingebracht.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> Am 10. Juli 2021 allein wurden an einem Tag 50.000 NFTs mit einem Handelsvolumen von 25 Millionen US-Dollar über <i>Axie Infinity</i> verkauft.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup>
</p><p>Am 9. Februar 2021 wurde ein virtuelles Grundstück in Axie Infinity für die Rekordsumme von 888,25 ETH (~1,5 Millionen Euro) verkauft.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup>
</p><p>Im April 2021 erreichte die Marktkapitalisierung von AXS, den Spieletoken von Axie Infinity: 2,2 Milliarden Euro.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup>
</p><p>Im Mai 2021 investierte Blocktower Capital, Konvoy Ventures, Libertus, Collab + Currency’s Derek Schloss, Stephen McKeon und <a href="Mark_Cuban" title="Mark Cuban">Mark Cuban</a> 7,5 Millionen US-Dollar in Axie Infinity.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup>
</p><p>Im August 2021 erreichte die Marktkapitalisierung von AXS (Axie Infinity Shards), den Spieletoken von <i>Axie Infinity</i>: 15 Milliarden €, der von SLP (Smooth Love Potion): 160 Millionen €.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup>
</p><p>Bis September 2021 hat Axie Infinity NFTs in Höhe von 2 Milliarden US-Dollar verkauft.<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup>
</p><p>Im Oktober 2021 sammelte Axie Infinity 150 Millionen US-Dollar in einer Series B Runde zu einer Firmenbewertung von 3 Milliarden US-Dollar ein.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup>
</p><p>Axie Infinity hat 2 Millionen aktive Benutzer am Tag<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> und mit über 750.000 Mitgliedern eine der weltweit größten <a href="Discord" title="Discord">Discord</a>-Gruppen.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup>
</p><p>Axie Infinity ist auf dem „Ronin Network“ aufgebaut, einer von Sky Mavis entwickelten <a href="Ethereum" title="Ethereum">Ethereum</a>-<a href="Bridge_(Netzwerk)" title="Bridge (Netzwerk)">Sidechain</a>. Im März 2022 drang die nordkoreanische Hackergruppe <a href="Lazarus-Gruppe" title="Lazarus-Gruppe">Lazarus</a> in das Ronin Network ein und stahl Kryptogeld im Wert von etwa 570 Millionen Euro.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> Im September 2022 konnten 10 % davon wiedererlangt werden.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup>
</p><p>Bis heute wurden (umgerechnet) über 1,6 Milliarden <a href="US-Dollar" title="US-Dollar">US-Dollar</a> in <a href="Non-Fungible_Token" title="Non-Fungible Token">NFTs</a> über das Spiel verkauft, sowie 1,8 Milliarden US-Dollar an Handelsvolumen durch Spieler erzeugt. Es ist somit das bis heute meistgespielte Blockchain-Spiel.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup>
</p><p><i>Axie Infinity</i> wurde 2020 zum „Blockchain Game of the Year“ gekürt.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup>
</p><p>Nachdem das Projekt eine Marktkapitalisierung in Höhe von mehreren Milliarden US-Dollar erreicht hatte, verlor es einen großen Teil seiner Spieler in den Jahren 2021 und 2022. Bedingt war das geminderte Interesse am Spiel durch mehrere Faktoren:
</p>
<ul><li>Die aufgrund des allgemeinen Preisverfalls am Kryptomarkt bedingte Abnahme an Erträgen durch das Spielen zusammen mit den hohen Einstiegskosten;<sup id="cite_ref-Delfabbro720_37-0" class="reference"><a href="#cite_note-Delfabbro720-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup></li>
<li>Der allgemeine Interesseverlust am Kryptomarkt aufgrund wiederholter Marktabschwünge im damaligen Zeitraum;<sup id="cite_ref-Delfabbro720_37-1" class="reference"><a href="#cite_note-Delfabbro720-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup></li>
<li>Der Preisverfall der Axie-NFTs auf bis zu sechs US-Dollar aufgrund einer Überproduktion und folglich einem erhöhten Angebot an Axies auf dem Markt.<sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup></li></ul>
<p>Aleksander Leonard Larsen, ein Mitgründer Sky Mavis, hat Anfang 2023 angekündigt, das Spiel in seiner Entwicklung künftig hin zu einem <i>Play and Earn</i> (deutsch: „Spielen und verdienen“) statt <i>Play to Earn</i> (deutsch: „Spielen, um zu verdienen“) Konzept zu entwickeln, um das rein spielerische statt den monetären Aspekt am Spiel in den Vordergrund zu stellen.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Axie_Infinity_als_alternative_Einkommensquelle_in_Niedriglohnländern"><span id="Axie_Infinity_als_alternative_Einkommensquelle_in_Niedriglohnl.C3.A4ndern"></span>Axie Infinity als alternative Einkommensquelle in Niedriglohnländern</h2></div>
<p>In <a href="Niedriglohnland" title="Niedriglohnland">Niedriglohnländern</a> wie beispielsweise den Philippinen hat das <i>Play-to-Earn</i> Konzept insbesondere in Form Axie Infinitys zeitweise eine erstrebenswerte alternative Einkommensquelle dargestellt.<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> Neben den Vereinigten Staaten zählen die Philippinen, Brasilien, Venezuela und Argentinien zu den Ländern, aus denen die Mehrheit der Spieler kommt.<sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> In solchen Ländern war über mehrere Monate hinweg das durch das Spiel generierte Einkommen höher als das durchschnittliche Einkommen, wobei die Volatilität der verdiente Token ein grundlegendes Problem bei der Aneignung des Spiels als alternative Einkommensquelle darstellt.<sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup>
</p><p>Die hohe finanzielle Einstiegshürde des Spiels in Form des Kaufs mehrerer NFTs im Wert Hunderter US-Dollar wird hierbei durch das sogenannte <i>Scholarship</i> System umgangen, bei dem wohlhabendere Investoren sich entsprechende NFTs aneignen und sie an andere Spieler beispielsweise aus den Philippinen vermieten. Dadurch ist es auch solchen Spielern möglich, sich am Spiel zu beteiligen und dadurch Einkommen zu generieren, wobei dieses zwischen beiden Parteien in unterschiedlichem Maße aufgeteilt wird.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> Das daraus entstandene Abhängigkeitsverhältnis wird oftmals – darunter auch in wissenschaftlicher Literatur zur Thematik<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> – mit dem Konzept des <a href="Sharecropping" title="Sharecropping">Sharecropping</a> verglichen.<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup>
</p><p>Eine 2022 durchgeführte Studie kam zu dem Ergebnis, dass die meisten philippinischen Spieler in der Hochphase des Spiels täglich ein bis vier Stunden Spielzeit aufgebracht haben und der <a href="Return_on_Investment" class="mw-redirect" title="Return on Investment">ROI</a> hierbei binnen ein bis drei Monaten erreicht wurde.<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> Die Beliebtheit des Spiels ging in den Philippinen auf die pandemiebedingte wirtschaftliche Notlage zurück, im Zuge derer zahlreiche Einwohner ihre ursprüngliche Einkommensquelle verloren.<sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> Die Motivation zum Spielen lag hierbei klar allen voran darin, binnen täglich weniger Stunden das nahezu selbe Gehalt zu erhalten wie bei einer herkömmlichen Vollzeitbeschäftigung.<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup>
</p><p>Eine zuvor ungeahnte Problematik in diesem Zusammenhang ist die Tatsache, dass die Spieler unter anderem auf den Philippinen ihre durch das Spiel generierten Einkünfte womöglich versteuern müssen.<sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Kritik_und_dem_Spielprinzip_inhärente_Probleme"><span id="Kritik_und_dem_Spielprinzip_inh.C3.A4rente_Probleme"></span>Kritik und dem Spielprinzip inhärente Probleme</h2></div>
<p>Axie Infinity hat in einigen Aspekten auch Kritik erfahren. Diese Kritik konzentrierte sich insbesondere auf die hohe finanzielle Einstiegshürde des Spiels, Fragen zur langfristigen Haltbarkeit des Projekts inklusive Vorwürfen eines <a href="Ponzi-Schema" class="mw-redirect" title="Ponzi-Schema">Ponzi</a>- bzw. <a href="Schneeballsystem" title="Schneeballsystem">Schneeballsystems</a> sowie mögliche negative Auswirkungen des Spiels auf die Psyche der Spieler.
</p>
<div class="mw-heading mw-heading3"><h3 id="Einstiegshürden"><span id="Einstiegsh.C3.BCrden"></span>Einstiegshürden</h3></div>
<p>Um Axie Infinity spielen zu können, bedarf es an erster Stelle des Erwerbs mindestens dreier Axies in Form von NFTs, die in der Hochphase des Projekts zusammen mehrere Hundert US-Dollar gekostet haben. Dadurch ist die Möglichkeit des Spielens je nach Marktlage gegebenenfalls mit einem deutlich höheren Preis verbunden als traditionelle Videospiele, deren Preis sich zumeist auf den zweistelligen Bereich begrenzt. Wenngleich man dieses Problem durch das <i>Scholarship</i> System zu umgehen versucht hat, könnte dieser Umstand – so die Kritik etwa bei Culannay et al. – im Blockchainbereich unversierte Spieler vom Einstieg abschrecken.<sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> Zugleich weisen Delic und Delfabbro darauf hin, dass die Monetarisierung solcher Spiele die finanziellen Kapazitäten eines Spielers in den Vordergrund rückt und dadurch seine jeweiligen Fähigkeiten an Relevanz verlieren und Personen mit geringerem Vermögen mehr und mehr von Videospielen ausgeschlossen werden könnten:
</p>
<div class="Vorlage_Zitat" style="margin:1em 40px;">
<div style="margin:1em 0;"><blockquote lang="en" style="margin:0;">
<p>“[…] when players can pay money to improve their in-game performance, skilled play may no longer be the sole determinant of player success. It also means that income and affordability could potentially advantage wealthier players and make the game less accessible to lower income groups.”
</p>
</blockquote>
<blockquote style="margin:.5em 0 0 0;" lang="de-Latn">
<p>„[…] Wenn Spieler dazu in der Lage sind, Ihre Spielleistung zu verbessern, indem sie Geld zahlen, könnte talentiertes Spielen künftig nicht mehr der einzige bestimmtende Faktor im Erfolg des Spielers sein. Das würde auch bedeuten, dass [Faktoren wie] Gehalt und Zahlfähigkeit vermögende Spieler bevorteiligen und das Spiel für geringer verdienende Personen weniger zugänglich machen könnte.“
</p>
</blockquote></div><div class="cite" style="margin:-1em 0 1em 1em;">– <style data-mw-deduplicate="TemplateStyles:r261921330">
/* start https://de.wikipedia.org/ */
.mw-parser-output .Person{font-variant:small-caps}
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</style><span class="Person h-card">Amelia Delic und Paul Delfabbro</span><sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup></div></div>
<p>Im Zusammenhang mit der hohen finanziellen Einstiegshürde kommt ferner die Tatsache hinzu, dass ein Spieler vor Einstiegsinvestition und Spielbeginn sich mit den Grundlagen im Umgang mit Blockchaintechnologien vertraut machen muss, um überhaupt in der Lage zu sein, das Spiel zu spielen.<sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> Hinzu kommt, dass Früheinsteiger prinzipiell bevorteilt sind, da die Chancen auf hohe Gewinne geringer werden, je später man ins Spiel einsteigt.<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Langfristige_Haltbarkeit_des_Projekts">Langfristige Haltbarkeit des Projekts</h3></div>
<p>Ein in der Forschung wiederholt angesprochenes mögliches Problem am Spiel ist die Tatsache, dass dessen Beliebtheit von nur begrenzter Dauer sein könnte.<sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> Dies wäre schon allein, laut den Kritikern, darauf zurückzuführen, dass Videospiele meist eine prinzipiell begrenzte Lebensdauer vorweisen würden, bis sie von neueren und womöglich besseren Spielen in den Hintergrund gerückt werden.<sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup>
</p><p>Im Zusammenhang mit der langfristigen Haltbarkeit des Projekts ist es in der Vergangenheit wiederholt zu Vorwürfen eines <a href="Ponzi-Schema" class="mw-redirect" title="Ponzi-Schema">Ponzi</a>- oder <a href="Schneeballsystem" title="Schneeballsystem">Schneeballsystems</a> gekommen. Axie Infinity fehle es an einer langfristigen wirtschaftlichen Haltbarkeit, da es sich darauf verlassen müsse, dass Spieler weiterhin in das Spiel investieren. Die spielinterne Wirtschaft hänge weitgehend von der vorhandenen Anzahl aktiv involvierter Spieler ab:
</p>
<div class="Vorlage_Zitat" style="margin:1em 40px;">
<div style="margin:1em 0;"><blockquote lang="en" style="margin:0;">
<p>“Like the majority of P2E models, AI<sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> relies on players financial input/output to regulate the value of the in-game currency. In other words, the games economy is influenced by the number of players investing into AI […].”
</p>
</blockquote>
<blockquote style="margin:.5em 0 0 0;" lang="de-Latn">
<p>„Wie die Mehrheit aller Play-to-Earn Spielmodelle stützt sich AI auf den Geldein- und -ausgang von Spielern, um die Spielwährung zu regulieren. Anders ausgedrückt ist das wirtschaftliche Modell des Spiels durch die Anzahl der Spieler beeinflusst, die in AI investieren […].“
</p>
</blockquote></div><div class="cite" style="margin:-1em 0 1em 1em;">– <span class="Person h-card">Paul Delfabbro et al.</span><sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup></div></div>
<p>Vonseiten diverser Kritiker wird der Vorwurf hervorgebracht, dass das Konzept von Axie Infinity auf einer <a href="Spekulationsblase" title="Spekulationsblase">Spekulationsblase</a> basiere. Das Spiel ziehe Spieler in eine Art <i><a href="Gig_Economy" title="Gig Economy">Gig Economy</a></i> hinein, in der sie immer mehr investieren müssten, um Gewinne zu erzielen.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> Der Finanzprofessor <a href="Andreas_Hackethal_(Wirtschaftswissenschaftler)" title="Andreas Hackethal (Wirtschaftswissenschaftler)">Andreas Hackethal</a> vom <a href="Leibniz-Institut_f%C3%BCr_Finanzmarktforschung_SAFE" title="Leibniz-Institut für Finanzmarktforschung SAFE">Leibniz-Institut für Finanzmarktforschung SAFE</a> kritisiert das Konzept beispielsweise als <i><a href="Pump_and_Dump" title="Pump and Dump">Pump and Dump</a></i>, da die Spieler nur bereit seien, für Axies zu zahlen, weil sie davon ausgehen, dass der Preis weiter steigen wird. Er nennt das Konzept <i>Pay-to-Earn</i> (deutsch: „Zahlen, um zu verdienen“) statt <i>Play-to-Earn</i> (deutsch: „Spielen, um zu verdienen“), da man sich in das Spiel einkaufen müsse: <i>Man zahle entweder mit Fiatwährung für die Axies, mit Kryptos oder auch mit seiner Arbeitszeit in Form von Spielzeit. Das sei dann von der sogenannten Gig-Economy nicht mehr weit entfernt.</i><sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> Bernd Richter vom Finanztechnologieanbieter <a href="Fidelity_National_Information_Services" title="Fidelity National Information Services">Fidelity National Information Services</a> (FIS) erklärt zugleich, dass das Spiel davon lebe, Menschen in die Plattform hineinzuziehen und spricht in diesem Zusammenhang von einem Schneeballsystem.<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> Anderweitig ist das Spiel des Öfteren als eine Art <i>Ponzi-Scheme</i> bezeichnet worden.<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Potenzielle_psychische_Belastung_der_Spieler">Potenzielle psychische Belastung der Spieler</h3></div>
<p>Spielen wie Axie Infinity wird nachgesagt, mit möglichen psychischen Problemen der jeweiligen Spieler einherzugehen.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> Im Wesentlichen geht es bei dieser Form der Kritik um den Verdacht, dass Spieler das Spiel vorrangig aus Gründen monetärer Motivation statt zum Zweck der Unterhaltung spielen könnten: Die <a href="Extrinsisch" title="Extrinsisch">extrinsische</a> Motivation zum Spielen überwiege den reinen Unterhaltungsfaktor.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup>
</p>
<div class="Vorlage_Zitat" style="margin:1em 40px;">
<div style="margin:1em 0;"><blockquote style="margin:0;">
<p>„Dass Axie Infinity aber nur aus Spaß gespielt werde, glaubt Richter nicht. Das sehe man auch an dem großen Zulauf an Spielern aus Schwellenländern. Wer keine 2000 Euro im Monat brauche, sondern 200 Euro, für den könne es sinnvoll erscheinen, das Spiel zu spielen. (...) In einer nicht repräsentativen Twitter-Umfrage von Jeffrey Zirlin, dem Mitgründer von Sky Mavis, war gut die Hälfte (48 Prozent) der Befragten der Meinung, dass der wirtschaftliche Aspekt von Axie Infinity das Beste an dem Spiel sei. Nur 15 Prozent gaben das eigentliche Spielen als Grund an.“
</p>
</blockquote>
</div><div class="cite" style="margin:-1em 0 1em 1em;">– <span class="Person h-card">Antonia Mannweiler (<a href="Frankfurter_Allgemeine_Zeitung" title="Frankfurter Allgemeine Zeitung">FAZ</a>)</span><sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup></div></div>
<p>Letztlich käme es in diesem Zusammenhang möglicherweise zu einer <i><a href="Eskalierendes_Commitment" title="Eskalierendes Commitment">Sunk-Cost-Fallacy</a></i>, so dass Spieler das Spiel allen voran spielen würden, weil sie schon eine höhere Geldsumme wie auch viel Zeit in das Spiel investiert hätten.<sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> Die Kombination aus spekulativem Vorgehen und Videospiel hege ferner das Potenzial, das gesundheitsschädliche Verhalten <a href="Spielsucht" class="mw-redirect" title="Spielsucht">spielsüchtiger</a> Personen zu verstärken.<sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Weitere_Kritikpunkte_und_mögliche_Probleme"><span id="Weitere_Kritikpunkte_und_m.C3.B6gliche_Probleme"></span>Weitere Kritikpunkte und mögliche Probleme</h3></div>
<p>Neben den oben genannten Punkten ist es des Weiteren zu Kritik an folgenden Aspekten des Spiels gekommen:
</p>
<ul><li>Zwar würde das Scholarship Programm, durch das wohlhabendere NFT Eigentümer ihre NFTs an andere Spieler verleihen, um sich den dabei entstandenen Erlös zu teilen, durch führende Mitglieder der Axie-Infinity-Community beobachtet werden, allerdings unterliege es gemäß den Angaben De Jesus et aliis keiner zentralen Steuerung, so dass Eigentümer der NFTs die Erträge einbehalten könnten, ohne den sogenannten <i>Scholarn</i> ihren Erlös auszuzahlen.<sup id="cite_ref-dejesus398_67-0" class="reference"><a href="#cite_note-dejesus398-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup></li>
<li>NFTs, welche das Spiel als wesentlicher Bestandteil dessen beherbergt, könnten im Allgemeinen zu einer Finanzblase führen, die stets dem Risiko ausgesetzt ist, zu platzen.<sup id="cite_ref-dejesus398_67-1" class="reference"><a href="#cite_note-dejesus398-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup></li>
<li>Nicht zuletzt könnten die Spiel<a href="Server" title="Server">server</a> überlastet werden und abstürzen, so dass es während des Spielens zu einem Verlust an spielinternen SLP Token kommen könnte.<sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup></li></ul>
<div class="mw-heading mw-heading2"><h2 id="Literatur">Literatur</h2></div>
<ul><li>Amelia J. Delic und Paul H. Delfabbro: <cite style="font-style:italic">Profiling the Potential Risks and Benefits of Emerging “Play to Earn” Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity</cite>. In: <cite style="font-style:italic">International Journal of Mental Health and Addiction</cite>. 2022, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1007/s11469-022-00894-y">10.1007/s11469-022-00894-y</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Profiling+the+Potential+Risks+and+Benefits+of+Emerging+%E2%80%9CPlay+to+Earn%E2%80%9D+Games%3A+a+Qualitative+Analysis+of+Players%E2%80%99+Experiences+with+Axie+Infinity&rft.au=Amelia+J.+Delic+und+Paul+H.+Delfabbro&rft.btitle=International+Journal+of+Mental+Health+and+Addiction&rft.date=2022&rft.doi=10.1007%2Fs11469-022-00894-y&rft.genre=book" style="display:none"> </span></li>
<li>Shealtielle Blaise Dimapilis De Jesus u. a.: <cite style="font-style:italic">Play-to-Earn: A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic</cite>. In: <cite style="font-style:italic">International Journal of Psychology and Counseling</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>12</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.6084/m9.figshare.18856454.v1">10.6084/m9.figshare.18856454.v1</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Play-to-Earn%3A+A+Qualitative+Analysis+of+the+Experiences+and+Challenges+Faced+By+Axie+Infinity+Online+Gamers+Amidst+the+COVID-19+Pandemic&rft.au=Shealtielle+Blaise+Dimapilis+De+Jesus+u.+a.&rft.date=2022&rft.doi=10.6084%2Fm9.figshare.18856454.v1&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Psychology+and+Counseling&rft.volume=12" style="display:none"> </span></li></ul>
<div class="mw-heading mw-heading2"><h2 id="Weblinks">Weblinks</h2></div>
<ul><li><span class="cite"><a rel="nofollow" class="external text" href="https://axieinfinity.com/"><i>Webseite des Spiels.</i></a><span class="Abrufdatum"> Abgerufen am 3. April 2023</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Webseite+des+Spiels&rft.description=Webseite+des+Spiels&rft.identifier=https%3A%2F%2Faxieinfinity.com%2F"> </span></li>
<li><span class="cite">Michael Moorstedt: <a rel="nofollow" class="external text" href="https://www.sueddeutsche.de/kultur/gaming-play-to-earn-1.5362609"><i>Profitable Pixelmonster – Gamer können in Zukunft mithilfe von Blockchain-Technologie Geld verdienen beim Spielen. In Asien boomt der Markt schon.</i></a> In: <i><a href="S%C3%BCddeutsche_Zeitung" title="Süddeutsche Zeitung">Süddeutsche Zeitung</a>.</i> 25. Juli 2021,<span class="Abrufdatum"> abgerufen am 4. April 2023</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Profitable+Pixelmonster+%E2%80%93+Gamer+k%C3%B6nnen+in+Zukunft+mithilfe+von+Blockchain-Technologie+Geld+verdienen+beim+Spielen.+In+Asien+boomt+der+Markt+schon.&rft.description=Profitable+Pixelmonster+%E2%80%93+Gamer+k%C3%B6nnen+in+Zukunft+mithilfe+von+Blockchain-Technologie+Geld+verdienen+beim+Spielen.+In+Asien+boomt+der+Markt+schon.&rft.identifier=https%3A%2F%2Fwww.sueddeutsche.de%2Fkultur%2Fgaming-play-to-earn-1.5362609&rft.creator=Michael+Moorstedt&rft.date=2021-07-25"> </span></li></ul>
<div class="mw-heading mw-heading2"><h2 id="Einzelnachweise">Einzelnachweise</h2></div>
<ol class="references">
<li id="cite_note-1"><span class="mw-cite-backlink"><a href="#cite_ref-1">↑</a></span> <span class="reference-text">Paul Delfabbro, Amelia Delic, Daniel L. King: <cite style="font-style:italic">Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming</cite>. In: <cite style="font-style:italic">Journal of Behavioral Addictions</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>11</span>, 26. September 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>719</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1556/2006.2022.00066">10.1556/2006.2022.00066</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Understanding+the+mechanics+and+consumer+risks+associated+with+play-to-earn+%28P2E%29+gaming&rft.au=Paul+Delfabbro%2C+Amelia+Delic%2C+Daniel+L.+King&rft.btitle=Journal+of+Behavioral+Addictions&rft.date=2022-09-26&rft.doi=10.1556%2F2006.2022.00066&rft.genre=book&rft.pages=719&rft.volume=11" style="display:none"> </span></span>
</li>
<li id="cite_note-2"><span class="mw-cite-backlink"><a href="#cite_ref-2">↑</a></span> <span class="reference-text">Nir Kshetri: <cite style="font-style:italic">Policy, Ethical, Social, and Environmental Considerations of Web3 and the Metaverse</cite>. In: <cite style="font-style:italic">IT Professional</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>24</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>3</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>4</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1109/MITP.2022.3178509">10.1109/MITP.2022.3178509</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Policy%2C+Ethical%2C+Social%2C+and+Environmental+Considerations+of+Web3+and+the+Metaverse&rft.au=Nir+Kshetri&rft.date=2022&rft.doi=10.1109%2FMITP.2022.3178509&rft.genre=journal&rft.issue=3&rft.jtitle=IT+Professional&rft.pages=4&rft.volume=24" style="display:none"> </span> Vgl. <span class="cite">Kari McMahon: <a rel="nofollow" class="external text" href="https://www.businessinsider.com/nft-vc-gaming-axie-infinity-outlook-bullish-blockchain-projects-polyient-2021-8"><i>A blockchain-gaming VC breaks down why investors are going crazy for NFT game Axie Infinity as its token surges 250% this month— and 2 gaming projects he's 'hyper bullish' on as the sector booms.</i></a> In: <i>Businessinsider.</i> 12. August 2021,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch): „Axie Infinity's total number of daily users jumped by 233% since the end of June, reaching 900,000. The game's governance token, AXS has also surged 250% over 30 days. However, the platform is struggling with the demand.“</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=A+blockchain-gaming+VC+breaks+down+why+investors+are+going+crazy+for+NFT+game+Axie+Infinity+as+its+token+surges+250%25+this+month%E2%80%94+and+2+gaming+projects+he%27s+%27hyper+bullish%27+on+as+the+sector+booms&rft.description=A+blockchain-gaming+VC+breaks+down+why+investors+are+going+crazy+for+NFT+game+Axie+Infinity+as+its+token+surges+250%25+this+month%E2%80%94+and+2+gaming+projects+he%27s+%27hyper+bullish%27+on+as+the+sector+booms&rft.identifier=https%3A%2F%2Fwww.businessinsider.com%2Fnft-vc-gaming-axie-infinity-outlook-bullish-blockchain-projects-polyient-2021-8&rft.creator=Kari+McMahon&rft.date=2021-08-12&rft.language=en"> </span></span>
</li>
<li id="cite_note-3"><span class="mw-cite-backlink"><a href="#cite_ref-3">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://hypebeast.com/2021/8/axie-infinity-ethereum-first-nft-game-1-bilion-sales-info"><i>'Axie Infinity' Becomes the First NFT Game to Hit $1 Billion in Sales.</i></a> In: <i>Hypebeast.</i> 10. August 2021,<span class="Abrufdatum"> abgerufen am 3. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=%27Axie+Infinity%27+Becomes+the+First+NFT+Game+to+Hit+%241+Billion+in+Sales&rft.description=%27Axie+Infinity%27+Becomes+the+First+NFT+Game+to+Hit+%241+Billion+in+Sales&rft.identifier=https%3A%2F%2Fhypebeast.com%2F2021%2F8%2Faxie-infinity-ethereum-first-nft-game-1-bilion-sales-info&rft.date=2021-08-10&rft.language=en"> </span> Vgl. <span class="cite">Vicky Ge Huang: <a rel="nofollow" class="external text" href="https://www.businessinsider.com/crypto-game-axie-infinity-token-surge-nft-craze-opensea-altcoins-2021-8"><i>Ethereum-based game Axie Infinity has generated over $1 billion in sales. 2 crypto analysts explain why more than 1 million daily active users are flocking to the NFT game — and share 3 ways to cash in on its 230% surge over the last month.</i></a> In: <i>Businessinsider.</i> 14. August 2021,<span class="Abrufdatum"> abgerufen am 3. April 2023</span> (englisch): „This month, Axie Infinity became the first ethereum-based non-fungible token game to hit over $1 billion in sales, according to data from CryptoSlam. As of midday Friday, it had 356,910 buyers as well as more than 1 million owners and daily active users.“</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Ethereum-based+game+Axie+Infinity+has+generated+over+%241+billion+in+sales.+2+crypto+analysts+explain+why+more+than+1+million+daily+active+users+are+flocking+to+the+NFT+game+%E2%80%94+and+share+3+ways+to+cash+in+on+its+230%25+surge+over+the+last+month.&rft.description=Ethereum-based+game+Axie+Infinity+has+generated+over+%241+billion+in+sales.+2+crypto+analysts+explain+why+more+than+1+million+daily+active+users+are+flocking+to+the+NFT+game+%E2%80%94+and+share+3+ways+to+cash+in+on+its+230%25+surge+over+the+last+month.&rft.identifier=https%3A%2F%2Fwww.businessinsider.com%2Fcrypto-game-axie-infinity-token-surge-nft-craze-opensea-altcoins-2021-8&rft.creator=Vicky+Ge+Huang&rft.date=2021-08-14&rft.language=en"> </span></span>
</li>
<li id="cite_note-4"><span class="mw-cite-backlink"><a href="#cite_ref-4">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://medium.com/axie-infinity/axie-infinity-a-quick-overview-95d8a060221b">https://medium.com/axie-infinity/axie-infinity-a-quick-overview-95d8a060221b</a></span>
</li>
<li id="cite_note-5"><span class="mw-cite-backlink"><a href="#cite_ref-5">↑</a></span> <span class="reference-text">Amelia J. Delic und Paul H. Delfabbro: <cite style="font-style:italic">Profiling the Potential Risks and Benefits of Emerging “Play to Earn” Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity</cite>. In: <cite style="font-style:italic">International Journal of Mental Health and Addiction</cite>. 2022, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1007/s11469-022-00894-y">10.1007/s11469-022-00894-y</a></span>: „(...) AI involves players purchasing NFT characters called “Axies” and battling them against each other to earn currency (...)“<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Profiling+the+Potential+Risks+and+Benefits+of+Emerging+%E2%80%9CPlay+to+Earn%E2%80%9D+Games%3A+a+Qualitative+Analysis+of+Players%E2%80%99+Experiences+with+Axie+Infinity&rft.au=Amelia+J.+Delic+und+Paul+H.+Delfabbro&rft.btitle=International+Journal+of+Mental+Health+and+Addiction&rft.date=2022&rft.doi=10.1007%2Fs11469-022-00894-y&rft.genre=book" style="display:none"> </span></span>
</li>
<li id="cite_note-Belocerkov-6"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-Belocerkov_6-0">a</a></sup> <sup><a href="#cite_ref-Belocerkov_6-1">b</a></sup></span> <span class="reference-text">Andreas Belocerkov: <cite style="font-style:italic">Blockchain-Gaming – Mehr als nur der Traum vom Spielen um Geld</cite>. In: <cite style="font-style:italic">Wirtschaftsinformatik & Management</cite>. 10. Februar 2023, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1365/s35764-023-00451-9">10.1365/s35764-023-00451-9</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Blockchain-Gaming+-+Mehr+als+nur+der+Traum+vom+Spielen+um+Geld&rft.au=Andreas+Belocerkov&rft.btitle=Wirtschaftsinformatik+%26+Management&rft.date=2023-02-10&rft.doi=10.1365%2Fs35764-023-00451-9&rft.genre=book" style="display:none"> </span></span>
</li>
<li id="cite_note-7"><span class="mw-cite-backlink"><a href="#cite_ref-7">↑</a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r261891140">
/* start https://de.wikipedia.org/ */
.mw-parser-output .webarchiv-memento a{color:inherit}
/* end https://de.wikipedia.org/ */
</style><a rel="nofollow" class="external text" href="https://web.archive.org/web/20191107204700/https://sludgefeed.com/axie-infinity-gears-up-for-first-land-sale/">Archivierte Kopie</a> (<span class="webarchiv-memento"><a href="Webarchivierung#Begrifflichkeiten" title="Webarchivierung">Memento</a></span> vom 7. November 2019 im <i><a href="Internet_Archive" title="Internet Archive">Internet Archive</a></i>)</span>
</li>
<li id="cite_note-8"><span class="mw-cite-backlink"><a href="#cite_ref-8">↑</a></span> <span class="reference-text">Roger Charles Culannay u. a.: <cite style="font-style:italic">Analysis on the Factors that Influence the Investment on Online Crypto Games</cite>. In: <cite style="font-style:italic">International Journal of Arts, Sciences and Education</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>3</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>149</span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Analysis+on+the+Factors+that+Influence+the+Investment+on+Online+Crypto+Games&rft.au=Roger+Charles+Culannay+u.+a.&rft.date=2022&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Arts%2C+Sciences+and+Education&rft.pages=149&rft.volume=3" style="display:none"> </span> Vgl. Sina Osivand: <cite style="font-style:italic">The Risk and Return of Game(NFT)</cite>. In: <cite style="font-style:italic">International Journal of Research in Engineering and Science (IJRES)</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>10</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>39</span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=The+Risk+and+Return+of+Game%28NFT%29&rft.au=Sina+Osivand&rft.date=2022&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Research+in+Engineering+and+Science+%28IJRES%29&rft.pages=39&rft.volume=10" style="display:none"> </span></span>
</li>
<li id="cite_note-9"><span class="mw-cite-backlink"><a href="#cite_ref-9">↑</a></span> <span class="reference-text">Shealtielle Blaise Dimapilis De Jesus u. a.: <cite style="font-style:italic">Play-to-Earn: A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic</cite>. In: <cite style="font-style:italic">International Journal of Psychology and Counseling</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>12</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>396</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.6084/m9.figshare.18856454.v1">10.6084/m9.figshare.18856454.v1</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Play-to-Earn%3A+A+Qualitative+Analysis+of+the+Experiences+and+Challenges+Faced+By+Axie+Infinity+Online+Gamers+Amidst+the+COVID-19+Pandemic&rft.au=Shealtielle+Blaise+Dimapilis+De+Jesus+u.+a.&rft.date=2022&rft.doi=10.6084%2Fm9.figshare.18856454.v1&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Psychology+and+Counseling&rft.pages=396&rft.volume=12" style="display:none"> </span> Vgl. die Angaben bei Amelia J. Delic und Paul H. Delfabbro: <cite style="font-style:italic">Profiling the Potential Risks and Benefits of Emerging “Play to Earn” Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity</cite>. In: <cite style="font-style:italic">International Journal of Mental Health and Addiction</cite>. 2022, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1007/s11469-022-00894-y">10.1007/s11469-022-00894-y</a></span>: „(...) the benefits of PTE games is that they may allow players to build an online community and socialise without face-to-face interaction (...) This was found to be particularly important amidst the global pandemic, with engagement in PTE games identified as a coping strategy during extended lockdowns (...)“<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Profiling+the+Potential+Risks+and+Benefits+of+Emerging+%E2%80%9CPlay+to+Earn%E2%80%9D+Games%3A+a+Qualitative+Analysis+of+Players%E2%80%99+Experiences+with+Axie+Infinity&rft.au=Amelia+J.+Delic+und+Paul+H.+Delfabbro&rft.btitle=International+Journal+of+Mental+Health+and+Addiction&rft.date=2022&rft.doi=10.1007%2Fs11469-022-00894-y&rft.genre=book" style="display:none"> </span></span>
</li>
<li id="cite_note-10"><span class="mw-cite-backlink"><a href="#cite_ref-10">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://www.coindesk.com/business/2021/12/08/most-influential-trung-nguyen/"><i>Most Influential 2021: Trung Nguyen.</i></a> In: <i>Coindesk.</i> 8. Dezember 2021,<span class="Abrufdatum"> abgerufen am 3. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Most+Influential+2021%3A+Trung+Nguyen&rft.description=Most+Influential+2021%3A+Trung+Nguyen&rft.identifier=https%3A%2F%2Fwww.coindesk.com%2Fbusiness%2F2021%2F12%2F08%2Fmost-influential-trung-nguyen%2F&rft.date=2021-12-08&rft.language=en"> </span> Zu Nguyễn siehe <span class="cite"><a rel="nofollow" class="external text" href="https://www.bitstamp.net/learn/people-profiles/trung-nguyen/"><i>Who is Trung Nguyen?</i></a> In: <i>Bitstamp.</i> 4. Dezember 2022,<span class="Abrufdatum"> abgerufen am 3. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Who+is+Trung+Nguyen%3F&rft.description=Who+is+Trung+Nguyen%3F&rft.identifier=https%3A%2F%2Fwww.bitstamp.net%2Flearn%2Fpeople-profiles%2Ftrung-nguyen%2F&rft.date=2022-12-04&rft.language=en"> </span></span>
</li>
<li id="cite_note-BrusteinBloomberg-11"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-BrusteinBloomberg_11-0">a</a></sup> <sup><a href="#cite_ref-BrusteinBloomberg_11-1">b</a></sup></span> <span class="reference-text"><span class="cite">Joshua Brustein: <a rel="nofollow" class="external text" href="https://www.bloomberg.com/news/features/2022-06-10/axie-infinity-axs-crypto-game-promised-nft-riches-gave-ruin"><i>A Billion-Dollar Crypto Gaming Startup Promised Riches and Delivered Disaster.</i></a> In: <i>Bloomberg.</i> 10. Juni 2022,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=A+Billion-Dollar+Crypto+Gaming+Startup+Promised+Riches+and+Delivered+Disaster&rft.description=A+Billion-Dollar+Crypto+Gaming+Startup+Promised+Riches+and+Delivered+Disaster&rft.identifier=https%3A%2F%2Fwww.bloomberg.com%2Fnews%2Ffeatures%2F2022-06-10%2Faxie-infinity-axs-crypto-game-promised-nft-riches-gave-ruin&rft.creator=Joshua+Brustein&rft.date=2022-06-10&rft.language=en"> </span></span>
</li>
<li id="cite_note-12"><span class="mw-cite-backlink"><a href="#cite_ref-12">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://whitepaper.axieinfinity.com/roadmap"><i>Roadmap and completed milestones - Axie Infinity.</i></a><span class="Abrufdatum"> Abgerufen am 4. April 2023</span> (englisch, Roadmap im Whitepaper Axie Infinitys).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Roadmap+and+completed+milestones+-+Axie+Infinity&rft.description=Roadmap+and+completed+milestones+-+Axie+Infinity&rft.identifier=https%3A%2F%2Fwhitepaper.axieinfinity.com%2Froadmap&rft.language=en"> </span></span>
</li>
<li id="cite_note-13"><span class="mw-cite-backlink"><a href="#cite_ref-13">↑</a></span> <span class="reference-text">Siehe <span class="cite">Rachel Jones: <a rel="nofollow" class="external text" href="https://cryptogames3d.com/ronin-wallet/"><i>Ronin Wallet Your Digital Passport – What is it and How Does it Work.</i></a> In: <i>cryptogames3d.</i> 13. September 2021,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Ronin+Wallet+Your+Digital+Passport+%E2%80%93+What+is+it+and+How+Does+it+Work&rft.description=Ronin+Wallet+Your+Digital+Passport+%E2%80%93+What+is+it+and+How+Does+it+Work&rft.identifier=https%3A%2F%2Fcryptogames3d.com%2Fronin-wallet%2F&rft.creator=Rachel+Jones&rft.date=2021-09-13&rft.language=en"> </span></span>
</li>
<li id="cite_note-14"><span class="mw-cite-backlink"><a href="#cite_ref-14">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://axie.substack.com/p/axie-infinity-the-lunacian-issue"><i>The Lunacian Issue #1.</i></a> 11. März 2019,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=The+Lunacian+Issue+%231&rft.description=The+Lunacian+Issue+%231&rft.identifier=https%3A%2F%2Faxie.substack.com%2Fp%2Faxie-infinity-the-lunacian-issue&rft.date=2019-03-11&rft.language=en"> </span></span>
</li>
<li id="cite_note-15"><span class="mw-cite-backlink"><a href="#cite_ref-15">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://medium.com/axie-infinity/axie-infinity-partners-with-klaytn-20d992ac8136"><i>Axie Infinity Partners with Klaytn!</i></a> In: <i>Medium.</i> 14. August 2019,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Axie+Infinity+Partners+with+Klaytn%21&rft.description=Axie+Infinity+Partners+with+Klaytn%21&rft.identifier=https%3A%2F%2Fmedium.com%2Faxie-infinity%2Faxie-infinity-partners-with-klaytn-20d992ac8136&rft.date=2019-08-14&rft.language=en"> </span></span>
</li>
<li id="cite_note-16"><span class="mw-cite-backlink"><a href="#cite_ref-16">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20191107205239/https://sludgefeed.com/samsung-adds-axie-infinity-to-blockchain-wallet/">Archivierte Kopie</a> (<span class="webarchiv-memento"><a href="Webarchivierung#Begrifflichkeiten" title="Webarchivierung">Memento</a></span> vom 7. November 2019 im <i><a href="Internet_Archive" title="Internet Archive">Internet Archive</a></i>)</span>
</li>
<li id="cite_note-17"><span class="mw-cite-backlink"><a href="#cite_ref-17">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://medium.com/axie-infinity/sky-mavis-raises-1-5m-to-accelerate-the-development-of-axie-infinity-d43bb95f4985">https://medium.com/axie-infinity/sky-mavis-raises-1-5m-to-accelerate-the-development-of-axie-infinity-d43bb95f4985</a></span>
</li>
<li id="cite_note-18"><span class="mw-cite-backlink"><a href="#cite_ref-18">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://medium.com/@AxieInfinity/axie-infinity-is-participating-in-ubisoft-entrepreneurs-lab-season-5-faaa69efd5f5">https://medium.com/@AxieInfinity/axie-infinity-is-participating-in-ubisoft-entrepreneurs-lab-season-5-faaa69efd5f5</a></span>
</li>
<li id="cite_note-19"><span class="mw-cite-backlink"><a href="#cite_ref-19">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://news.ubisoft.com/en-us/article/2HsAMJ278vuJT1HIY7TkSc/ubisoft-entrepreneurs-lab-kicks-off-its-fifth-season">https://news.ubisoft.com/en-us/article/2HsAMJ278vuJT1HIY7TkSc/ubisoft-entrepreneurs-lab-kicks-off-its-fifth-season</a></span>
</li>
<li id="cite_note-20"><span class="mw-cite-backlink"><a href="#cite_ref-20">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20200803181252/https://www.nederob.nl/2020/06/30/axie-infinity-getting-ethereum-sidechain/">Archivierte Kopie</a> (<span class="webarchiv-memento"><a href="Webarchivierung#Begrifflichkeiten" title="Webarchivierung">Memento</a></span> vom 3. August 2020 im <i><a href="Internet_Archive" title="Internet Archive">Internet Archive</a></i>)</span>
</li>
<li id="cite_note-21"><span class="mw-cite-backlink"><a href="#cite_ref-21">↑</a></span> <span class="reference-text"><span class="cite">Kristine Servando und Ian Saysonk: <a rel="nofollow" class="external text" href="https://fortune.com/2021/08/25/crypto-video-game-axie-infinity-crypto-traders-unemployed/"><i>The jobless turn to crypto video game for financial relief.</i></a> In: <i>Bloomberg.</i> 25. August 2021,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=The+jobless+turn+to+crypto+video+game+for+financial+relief&rft.description=The+jobless+turn+to+crypto+video+game+for+financial+relief&rft.identifier=https%3A%2F%2Ffortune.com%2F2021%2F08%2F25%2Fcrypto-video-game-axie-infinity-crypto-traders-unemployed%2F&rft.creator=Kristine+Servando+und+Ian+Saysonk&rft.date=2021-08-25&rft.language=en"> </span></span>
</li>
<li id="cite_note-22"><span class="mw-cite-backlink"><a href="#cite_ref-22">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://twitter.com/AxieInfinity/status/1413758977125404672">https://twitter.com/AxieInfinity/status/1413758977125404672</a></span>
</li>
<li id="cite_note-23"><span class="mw-cite-backlink"><a href="#cite_ref-23">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://twitter.com/AxieInfinity/status/1358919423763992576">https://twitter.com/AxieInfinity/status/1358919423763992576</a></span>
</li>
<li id="cite_note-24"><span class="mw-cite-backlink"><a href="#cite_ref-24">↑</a></span> <span class="reference-text"><span class="cite">Leigh Cuen: <a rel="nofollow" class="external text" href="https://www.vice.com/en/article/pkd83y/people-are-spending-millions-on-jpegs-tweets-and-other-crypto-collectibles"><i>People Are Spending Millions on JPEGs, Tweets, And Other Crypto Collectibles.</i></a> In: <i>VICE.</i> 16. Februar 2021,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=People+Are+Spending+Millions+on+JPEGs%2C+Tweets%2C+And+Other+Crypto+Collectibles&rft.description=People+Are+Spending+Millions+on+JPEGs%2C+Tweets%2C+And+Other+Crypto+Collectibles&rft.identifier=https%3A%2F%2Fwww.vice.com%2Fen%2Farticle%2Fpkd83y%2Fpeople-are-spending-millions-on-jpegs-tweets-and-other-crypto-collectibles&rft.creator=Leigh+Cuen&rft.date=2021-02-16&rft.language=en"> </span></span>
</li>
<li id="cite_note-25"><span class="mw-cite-backlink"><a href="#cite_ref-25">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://coinmarketcap.com/de/currencies/axie-infinity/">https://coinmarketcap.com/de/currencies/axie-infinity/</a></span>
</li>
<li id="cite_note-26"><span class="mw-cite-backlink"><a href="#cite_ref-26">↑</a></span> <span class="reference-text"><span class="cite">Dean Takahashi: <a rel="nofollow" class="external text" href="https://venturebeat.com/2021/05/11/sky-mavis-raises-7-5-million-for-nft-based-axie-infinity-game-with-backers-like-mark-cuban/"><i>Sky Mavis raises $7.5 million for NFT-based Axie Infinity game with backers like Mark Cuban.</i></a> In: <i>VentureBeat.</i> 11. Mai 2021,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Sky+Mavis+raises+%247.5+million+for+NFT-based+Axie+Infinity+game+with+backers+like+Mark+Cuban&rft.description=Sky+Mavis+raises+%247.5+million+for+NFT-based+Axie+Infinity+game+with+backers+like+Mark+Cuban&rft.identifier=https%3A%2F%2Fventurebeat.com%2F2021%2F05%2F11%2Fsky-mavis-raises-7-5-million-for-nft-based-axie-infinity-game-with-backers-like-mark-cuban%2F&rft.creator=Dean+Takahashi&rft.date=2021-05-11&rft.language=en"> </span></span>
</li>
<li id="cite_note-27"><span class="mw-cite-backlink"><a href="#cite_ref-27">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://coinmarketcap.com/de/currencies/axie-infinity/">https://coinmarketcap.com/de/currencies/axie-infinity/</a></span>
</li>
<li id="cite_note-28"><span class="mw-cite-backlink"><a href="#cite_ref-28">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://coinmarketcap.com/de/currencies/smooth-love-potion/">https://coinmarketcap.com/de/currencies/smooth-love-potion/</a></span>
</li>
<li id="cite_note-29"><span class="mw-cite-backlink"><a href="#cite_ref-29">↑</a></span> <span class="reference-text"><span class="cite">Andrew Hayward: <a rel="nofollow" class="external text" href="https://decrypt.co/81831/axie-infinity-ethereum-nfts-whats-next"><i>Axie Infinity Has Sold $2 Billion Worth of Ethereum NFTs. Here's What’s Next.</i></a> In: <i>DeCrypt.</i> 24. September 2021,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Axie+Infinity+Has+Sold+%242+Billion+Worth+of+Ethereum+NFTs.+Here%27s+What%E2%80%99s+Next&rft.description=Axie+Infinity+Has+Sold+%242+Billion+Worth+of+Ethereum+NFTs.+Here%27s+What%E2%80%99s+Next&rft.identifier=https%3A%2F%2Fdecrypt.co%2F81831%2Faxie-infinity-ethereum-nfts-whats-next&rft.creator=Andrew+Hayward&rft.date=2021-09-24&rft.language=en"> </span></span>
</li>
<li id="cite_note-30"><span class="mw-cite-backlink"><a href="#cite_ref-30">↑</a></span> <span class="reference-text"><span class="cite">James Rubin: <a rel="nofollow" class="external text" href="https://www.coindesk.com/business/2021/10/04/axie-infinity-to-raise-150m-series-b-at-3b-valuation-report/"><i>Axie Infinity Raising $150M at $3B Valuation: Report.</i></a> In: <i>CoinDesk.</i> 4. Oktober 2021,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Axie+Infinity+Raising+%24150M+at+%243B+Valuation%3A+Report&rft.description=Axie+Infinity+Raising+%24150M+at+%243B+Valuation%3A+Report&rft.identifier=https%3A%2F%2Fwww.coindesk.com%2Fbusiness%2F2021%2F10%2F04%2Faxie-infinity-to-raise-150m-series-b-at-3b-valuation-report%2F&rft.creator=James+Rubin&rft.date=2021-10-04&rft.language=en"> </span></span>
</li>
<li id="cite_note-31"><span class="mw-cite-backlink"><a href="#cite_ref-31">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://twitter.com/AxieInfinity/status/1445911909945933826">https://twitter.com/AxieInfinity/status/1445911909945933826</a></span>
</li>
<li id="cite_note-32"><span class="mw-cite-backlink"><a href="#cite_ref-32">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://discord.com/invite/axie">https://discord.com/invite/axie</a></span>
</li>
<li id="cite_note-33"><span class="mw-cite-backlink"><a href="#cite_ref-33">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://www.zeit.de/gesellschaft/2022-04/krypto-raubzug-hacker-nordkorea-axie-infinity"><i>FBI macht nordkoreanische Hacker für Krypto-Diebstahl verantwortlich.</i></a> In: <i><a href="Zeit_Online" class="mw-redirect" title="Zeit Online">Zeit Online</a>.</i> 14. April 2022,<span class="Abrufdatum"> abgerufen am 4. April 2023</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=FBI+macht+nordkoreanische+Hacker+f%C3%BCr+Krypto-Diebstahl+verantwortlich&rft.description=FBI+macht+nordkoreanische+Hacker+f%C3%BCr+Krypto-Diebstahl+verantwortlich&rft.identifier=https%3A%2F%2Fwww.zeit.de%2Fgesellschaft%2F2022-04%2Fkrypto-raubzug-hacker-nordkorea-axie-infinity&rft.date=2022-04-14"> </span></span>
</li>
<li id="cite_note-34"><span class="mw-cite-backlink"><a href="#cite_ref-34">↑</a></span> <span class="reference-text"><span class="cite">Andrew Hayward: <a rel="nofollow" class="external text" href="https://decrypt.co/109286/investigators-recover-30m-stolen-crypto-axie-infinity-hack"><i>Investigators Recover $30M in Stolen Crypto From Axie Infinity Hack.</i></a> In: <i>DeCrypt.</i> 8. September 2022,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Investigators+Recover+%2430M+in+Stolen+Crypto+From+Axie+Infinity+Hack&rft.description=Investigators+Recover+%2430M+in+Stolen+Crypto+From+Axie+Infinity+Hack&rft.identifier=https%3A%2F%2Fdecrypt.co%2F109286%2Finvestigators-recover-30m-stolen-crypto-axie-infinity-hack&rft.creator=Andrew+Hayward&rft.date=2022-09-08&rft.language=en"> </span></span>
</li>
<li id="cite_note-35"><span class="mw-cite-backlink"><a href="#cite_ref-35">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://www.proactiveinvestors.com.au/companies/news/906492/animoca-brands-invests-in-axie-infinity-maker-sky-mavis-906492.html">https://www.proactiveinvestors.com.au/companies/news/906492/animoca-brands-invests-in-axie-infinity-maker-sky-mavis-906492.html</a></span>
</li>
<li id="cite_note-36"><span class="mw-cite-backlink"><a href="#cite_ref-36">↑</a></span> <span class="reference-text"><span class="cite">Robert Hoogendoorn: <a rel="nofollow" class="external text" href="https://www.playtoearn.online/2021/01/04/axie-infinity-voted-blockchain-game-of-the-year/"><i>Axie Infinity Voted Blockchain Game of the Year.</i></a> In: <i>Play To Earn.online.</i> 4. Januar 2021,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Axie+Infinity+Voted+Blockchain+Game+of+the+Year&rft.description=Axie+Infinity+Voted+Blockchain+Game+of+the+Year&rft.identifier=https%3A%2F%2Fwww.playtoearn.online%2F2021%2F01%2F04%2Faxie-infinity-voted-blockchain-game-of-the-year%2F&rft.creator=Robert+Hoogendoorn&rft.date=2021-01-04&rft.language=en"> </span></span>
</li>
<li id="cite_note-Delfabbro720-37"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-Delfabbro720_37-0">a</a></sup> <sup><a href="#cite_ref-Delfabbro720_37-1">b</a></sup></span> <span class="reference-text">Paul Delfabbro, Amelia Delic, Daniel L. King: <cite style="font-style:italic">Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming</cite>. In: <cite style="font-style:italic">Journal of Behavioral Addictions</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>11</span>, 26. September 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>720</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1556/2006.2022.00066">10.1556/2006.2022.00066</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Understanding+the+mechanics+and+consumer+risks+associated+with+play-to-earn+%28P2E%29+gaming&rft.au=Paul+Delfabbro%2C+Amelia+Delic%2C+Daniel+L.+King&rft.btitle=Journal+of+Behavioral+Addictions&rft.date=2022-09-26&rft.doi=10.1556%2F2006.2022.00066&rft.genre=book&rft.pages=720&rft.volume=11" style="display:none"> </span></span>
</li>
<li id="cite_note-38"><span class="mw-cite-backlink"><a href="#cite_ref-38">↑</a></span> <span class="reference-text">Paul Delfabbro, Amelia Delic, Daniel L. King: <cite style="font-style:italic">Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming</cite>. In: <cite style="font-style:italic">Journal of Behavioral Addictions</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>11</span>, 26. September 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>721<span style="display:inline-block;width:.2em"> </span>f</span>., <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1556/2006.2022.00066">10.1556/2006.2022.00066</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Understanding+the+mechanics+and+consumer+risks+associated+with+play-to-earn+%28P2E%29+gaming&rft.au=Paul+Delfabbro%2C+Amelia+Delic%2C+Daniel+L.+King&rft.btitle=Journal+of+Behavioral+Addictions&rft.date=2022-09-26&rft.doi=10.1556%2F2006.2022.00066&rft.genre=book&rft.pages=721+f.&rft.volume=11" style="display:none"> </span></span>
</li>
<li id="cite_note-39"><span class="mw-cite-backlink"><a href="#cite_ref-39">↑</a></span> <span class="reference-text"><span class="cite">Emily Nicolle: <a rel="nofollow" class="external text" href="https://www.bloomberg.com/news/articles/2023-02-25/axie-infinity-axs-to-be-even-more-aggressive-with-crypto-after-hard-year"><i>Axie Infinity to Be ‘Even More Aggressive’ With Crypto After Hard Year.</i></a> In: <i>Bloomberg.</i> 3. April 2023,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Axie+Infinity+to+Be+%E2%80%98Even+More+Aggressive%E2%80%99+With+Crypto+After+Hard+Year&rft.description=Axie+Infinity+to+Be+%E2%80%98Even+More+Aggressive%E2%80%99+With+Crypto+After+Hard+Year&rft.identifier=https%3A%2F%2Fwww.bloomberg.com%2Fnews%2Farticles%2F2023-02-25%2Faxie-infinity-axs-to-be-even-more-aggressive-with-crypto-after-hard-year&rft.creator=Emily+Nicolle&rft.date=2023-04-03&rft.language=en"> </span> Vgl. <span class="cite">Jeff John Roberts: <a rel="nofollow" class="external text" href="https://fortune.com/crypto/2023/02/27/coinbase-is-cool-again/"><i>How new blockchain Base could make Coinbase cool again.</i></a> In: <i>Fortune.</i> 27. Februar 2023,<span class="Abrufdatum"> abgerufen am 3. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=How+new+blockchain+Base+could+make+Coinbase+cool+again&rft.description=How+new+blockchain+Base+could+make+Coinbase+cool+again&rft.identifier=https%3A%2F%2Ffortune.com%2Fcrypto%2F2023%2F02%2F27%2Fcoinbase-is-cool-again%2F&rft.creator=Jeff+John+Roberts&rft.date=2023-02-27&rft.language=en"> </span></span>
</li>
<li id="cite_note-40"><span class="mw-cite-backlink"><a href="#cite_ref-40">↑</a></span> <span class="reference-text">Siehe <span class="cite">Christian Nunley: <a rel="nofollow" class="external text" href="https://www.cnbc.com/2021/05/14/people-in-philippines-earn-cryptocurrency-playing-nft-video-game-axie-infinity.html"><i>People in the Philippines are earning cryptocurrency during the pandemic by playing a video game.</i></a> In: <i>CNBC.</i> 27. Juni 2021,<span class="Abrufdatum"> abgerufen am 3. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=People+in+the+Philippines+are+earning+cryptocurrency+during+the+pandemic+by+playing+a+video+game&rft.description=People+in+the+Philippines+are+earning+cryptocurrency+during+the+pandemic+by+playing+a+video+game&rft.identifier=https%3A%2F%2Fwww.cnbc.com%2F2021%2F05%2F14%2Fpeople-in-philippines-earn-cryptocurrency-playing-nft-video-game-axie-infinity.html&rft.creator=Christian+Nunley&rft.date=2021-06-27&rft.language=en"> </span> Siehe auch <span class="cite">Mathias Peer: <a rel="nofollow" class="external text" href="https://www.handelsblatt.com/meinung/kolumnen/asia-technomics/asia-techonomics-spielen-statt-arbeiten-axie-infinity-sorgt-in-schwellenlaendern-fuer-einen-krypto-boom/27739900.html"><i>Spielen statt arbeiten: „Axie Infinity“ sorgt in Schwellenländern für einen Krypto-Boom.</i></a> In: <i>Handelsblatt.</i> 27. Oktober 2021,<span class="Abrufdatum"> abgerufen am 3. April 2023</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Spielen+statt+arbeiten%3A+%E2%80%9EAxie+Infinity%E2%80%9C+sorgt+in+Schwellenl%C3%A4ndern+f%C3%BCr+einen+Krypto-Boom&rft.description=Spielen+statt+arbeiten%3A+%E2%80%9EAxie+Infinity%E2%80%9C+sorgt+in+Schwellenl%C3%A4ndern+f%C3%BCr+einen+Krypto-Boom&rft.identifier=https%3A%2F%2Fwww.handelsblatt.com%2Fmeinung%2Fkolumnen%2Fasia-technomics%2Fasia-techonomics-spielen-statt-arbeiten-axie-infinity-sorgt-in-schwellenlaendern-fuer-einen-krypto-boom%2F27739900.html&rft.creator=Mathias+Peer&rft.date=2021-10-27&rft.language=de"> </span> Vgl. <span class="cite">Leah Callon-Butler: <a rel="nofollow" class="external text" href="https://www.coindesk.com/nft-game-filipinos-covid"><i>The NFT Game That Makes Cents for Filipinos During COVID.</i></a> In: <i>Coindesk.</i> 26. August 2020,<span class="Abrufdatum"> abgerufen am 3. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=The+NFT+Game+That+Makes+Cents+for+Filipinos+During+COVID&rft.description=The+NFT+Game+That+Makes+Cents+for+Filipinos+During+COVID&rft.identifier=https%3A%2F%2Fwww.coindesk.com%2Fnft-game-filipinos-covid&rft.creator=Leah+Callon-Butler&rft.date=2020-08-26&rft.language=en"> </span></span>
</li>
<li id="cite_note-41"><span class="mw-cite-backlink"><a href="#cite_ref-41">↑</a></span> <span class="reference-text">Nir Kshetri: <cite style="font-style:italic">Policy, Ethical, Social, and Environmental Considerations of Web3 and the Metaverse</cite>. In: <cite style="font-style:italic">IT Professional</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>24</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>3</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>6</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1109/MITP.2022.3178509">10.1109/MITP.2022.3178509</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Policy%2C+Ethical%2C+Social%2C+and+Environmental+Considerations+of+Web3+and+the+Metaverse&rft.au=Nir+Kshetri&rft.date=2022&rft.doi=10.1109%2FMITP.2022.3178509&rft.genre=journal&rft.issue=3&rft.jtitle=IT+Professional&rft.pages=6&rft.volume=24" style="display:none"> </span> Vgl. Shealtielle Blaise Dimapilis De Jesus u. a.: <cite style="font-style:italic">Play-to-Earn: A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic</cite>. In: <cite style="font-style:italic">International Journal of Psychology and Counseling</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>12</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>391</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.6084/m9.figshare.18856454.v1">10.6084/m9.figshare.18856454.v1</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Play-to-Earn%3A+A+Qualitative+Analysis+of+the+Experiences+and+Challenges+Faced+By+Axie+Infinity+Online+Gamers+Amidst+the+COVID-19+Pandemic&rft.au=Shealtielle+Blaise+Dimapilis+De+Jesus+u.+a.&rft.date=2022&rft.doi=10.6084%2Fm9.figshare.18856454.v1&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Psychology+and+Counseling&rft.pages=391&rft.volume=12" style="display:none"> </span> Siehe auch <span class="cite">Christian Nunley: <a rel="nofollow" class="external text" href="https://www.cnbc.com/2021/05/14/people-in-philippines-earn-cryptocurrency-playing-nft-video-game-axie-infinity.html"><i>People in the Philippines are earning cryptocurrency during the pandemic by playing a video game.</i></a> In: <i>CNBC.</i> 27. Juni 2021,<span class="Abrufdatum"> abgerufen am 3. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=People+in+the+Philippines+are+earning+cryptocurrency+during+the+pandemic+by+playing+a+video+game&rft.description=People+in+the+Philippines+are+earning+cryptocurrency+during+the+pandemic+by+playing+a+video+game&rft.identifier=https%3A%2F%2Fwww.cnbc.com%2F2021%2F05%2F14%2Fpeople-in-philippines-earn-cryptocurrency-playing-nft-video-game-axie-infinity.html&rft.creator=Christian+Nunley&rft.date=2021-06-27&rft.language=en"> </span></span>
</li>
<li id="cite_note-42"><span class="mw-cite-backlink"><a href="#cite_ref-42">↑</a></span> <span class="reference-text">Nir Kshetri: <cite style="font-style:italic">Policy, Ethical, Social, and Environmental Considerations of Web3 and the Metaverse</cite>. In: <cite style="font-style:italic">IT Professional</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>24</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>3</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>6</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1109/MITP.2022.3178509">10.1109/MITP.2022.3178509</a></span>: „In July 2021, the average Axie player was reported to earn 4500 SLP a month (...) and the SLP had the alltime high price of SLP was $0.399727 in that month (...) This translated to a monthly income of $1799, which was significantly higher than an average Filipino worker.“<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Policy%2C+Ethical%2C+Social%2C+and+Environmental+Considerations+of+Web3+and+the+Metaverse&rft.au=Nir+Kshetri&rft.date=2022&rft.doi=10.1109%2FMITP.2022.3178509&rft.genre=journal&rft.issue=3&rft.jtitle=IT+Professional&rft.pages=6&rft.volume=24" style="display:none"> </span></span>
</li>
<li id="cite_note-43"><span class="mw-cite-backlink"><a href="#cite_ref-43">↑</a></span> <span class="reference-text">Roger Charles Culannay u. a.: <cite style="font-style:italic">Analysis on the Factors that Influence the Investment on Online Crypto Games</cite>. In: <cite style="font-style:italic">International Journal of Arts, Sciences and Education</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>3</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>150</span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Analysis+on+the+Factors+that+Influence+the+Investment+on+Online+Crypto+Games&rft.au=Roger+Charles+Culannay+u.+a.&rft.date=2022&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Arts%2C+Sciences+and+Education&rft.pages=150&rft.volume=3" style="display:none"> </span> Vgl. Jan Büchel: <cite style="font-style:italic">Mit Play-to-Earn-Games spielend Geld verdienen: Potenziale für Deutschland</cite>. In: <cite style="font-style:italic">Institut der deutschen Wirtschaft (IW)</cite>. <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>11</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>2<span style="display:inline-block;width:.2em"> </span>f</span>. (<a rel="nofollow" class="external text" href="https://www.econstor.eu/handle/10419/251045">econstor.eu</a>).<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Mit+Play-to-Earn-Games+spielend+Geld+verdienen%3A+Potenziale+f%C3%BCr+Deutschland&rft.au=Jan+B%C3%BCchel&rft.date=2022&rft.genre=journal&rft.issue=11&rft.jtitle=Institut+der+deutschen+Wirtschaft+%28IW%29&rft.pages=2+f." style="display:none"> </span></span>
</li>
<li id="cite_note-44"><span class="mw-cite-backlink"><a href="#cite_ref-44">↑</a></span> <span class="reference-text">Siehe etwa Nir Kshetri: <cite style="font-style:italic">Policy, Ethical, Social, and Environmental Considerations of Web3 and the Metaverse</cite>. In: <cite style="font-style:italic">IT Professional</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>24</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>3</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>6</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1109/MITP.2022.3178509">10.1109/MITP.2022.3178509</a></span>: „This practice in the digital world is akin to sharecropping since the NFT owners take a large share of players’ earnings.“<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Policy%2C+Ethical%2C+Social%2C+and+Environmental+Considerations+of+Web3+and+the+Metaverse&rft.au=Nir+Kshetri&rft.date=2022&rft.doi=10.1109%2FMITP.2022.3178509&rft.genre=journal&rft.issue=3&rft.jtitle=IT+Professional&rft.pages=6&rft.volume=24" style="display:none"> </span></span>
</li>
<li id="cite_note-45"><span class="mw-cite-backlink"><a href="#cite_ref-45">↑</a></span> <span class="reference-text">Amelia J. Delic und Paul H. Delfabbro: <cite style="font-style:italic">Profiling the Potential Risks and Benefits of Emerging “Play to Earn” Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity</cite>. In: <cite style="font-style:italic">International Journal of Mental Health and Addiction</cite>. 2022, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1007/s11469-022-00894-y">10.1007/s11469-022-00894-y</a></span>: „Similar to the rental system evident in Cryptokitties, scholarship programs involve wealthy players known as ‘managers’ lending their Axies to ‘scholars’. This allows gamers, particularly those of a poorer demographic, the opportunity to play for free. In return, the managers obtain a portion of the scholar’s gaming income by devoting their capital (their NFT or Axie) to obtain a return on the labour of others. Such schemes theoretically offer opportunities for those who may not have the funds to pay for the entry cost into the game. However, a potential risk of these schemes is that they might lead to a form of exploitation in which people from less-advantaged countries provide a cheap form of labour and many hours of effort to benefit those with the wealth to afford the NFTs. (...) Similar concerns have been raised about the so-called practice of ‘gold farming’ in which young people have been observed playing games in factory like conditions to earn in-game rewards which are sold for profit by the management of the operation (...) Respondents that resided in third-world countries or had poor gaming knowledge were identified as most at risk of unfair scholarship splits“<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Profiling+the+Potential+Risks+and+Benefits+of+Emerging+%E2%80%9CPlay+to+Earn%E2%80%9D+Games%3A+a+Qualitative+Analysis+of+Players%E2%80%99+Experiences+with+Axie+Infinity&rft.au=Amelia+J.+Delic+und+Paul+H.+Delfabbro&rft.btitle=International+Journal+of+Mental+Health+and+Addiction&rft.date=2022&rft.doi=10.1007%2Fs11469-022-00894-y&rft.genre=book" style="display:none"> </span> Vgl. Jan Büchel: <cite style="font-style:italic">Mit Play-to-Earn-Games spielend Geld verdienen: Potenziale für Deutschland</cite>. In: <cite style="font-style:italic">Institut der deutschen Wirtschaft (IW)</cite>. <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>11</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>2<span style="display:inline-block;width:.2em"> </span>f</span>. (<a rel="nofollow" class="external text" href="https://www.econstor.eu/handle/10419/251045">econstor.eu</a>).<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Mit+Play-to-Earn-Games+spielend+Geld+verdienen%3A+Potenziale+f%C3%BCr+Deutschland&rft.au=Jan+B%C3%BCchel&rft.date=2022&rft.genre=journal&rft.issue=11&rft.jtitle=Institut+der+deutschen+Wirtschaft+%28IW%29&rft.pages=2+f." style="display:none"> </span></span>
</li>
<li id="cite_note-46"><span class="mw-cite-backlink"><a href="#cite_ref-46">↑</a></span> <span class="reference-text">Ryan D. Francisco, Nelson C. Rodelas, John Edison T. Ubaldo: <cite style="font-style:italic">The Perception of Filipinos on the Advent of Cryptocurrency and Non-Fungible Token (NFT) Games</cite>. In: <cite style="font-style:italic">International Journal of Computing Sciences Research</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>6</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>1006 & 1013<span style="display:inline-block;width:.2em"> </span>f</span>., <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.25147/ijcsr.2017.001.1.89">10.25147/ijcsr.2017.001.1.89</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=The+Perception+of+Filipinos+on+the+Advent+of+Cryptocurrency+and+Non-Fungible+Token+%28NFT%29+Games&rft.au=Ryan+D.+Francisco%2C+Nelson+C.+Rodelas%2C+John+Edison+T.+Ubaldo&rft.btitle=International+Journal+of+Computing+Sciences+Research&rft.date=2022&rft.doi=10.25147%2Fijcsr.2017.001.1.89&rft.genre=book&rft.pages=1006+%26+1013+f.&rft.volume=6" style="display:none"> </span> Vgl. Sina Osivand: <cite style="font-style:italic">The Risk and Return of Game(NFT)</cite>. In: <cite style="font-style:italic">International Journal of Research in Engineering and Science (IJRES)</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>10</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>39</span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=The+Risk+and+Return+of+Game%28NFT%29&rft.au=Sina+Osivand&rft.date=2022&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Research+in+Engineering+and+Science+%28IJRES%29&rft.pages=39&rft.volume=10" style="display:none"> </span></span>
</li>
<li id="cite_note-47"><span class="mw-cite-backlink"><a href="#cite_ref-47">↑</a></span> <span class="reference-text">Ryan D. Francisco, Nelson C. Rodelas, John Edison T. Ubaldo: <cite style="font-style:italic">The Perception of Filipinos on the Advent of Cryptocurrency and Non-Fungible Token (NFT) Games</cite>. In: <cite style="font-style:italic">International Journal of Computing Sciences Research</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>6</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>1007</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.25147/ijcsr.2017.001.1.89">10.25147/ijcsr.2017.001.1.89</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=The+Perception+of+Filipinos+on+the+Advent+of+Cryptocurrency+and+Non-Fungible+Token+%28NFT%29+Games&rft.au=Ryan+D.+Francisco%2C+Nelson+C.+Rodelas%2C+John+Edison+T.+Ubaldo&rft.btitle=International+Journal+of+Computing+Sciences+Research&rft.date=2022&rft.doi=10.25147%2Fijcsr.2017.001.1.89&rft.genre=book&rft.pages=1007&rft.volume=6" style="display:none"> </span> Vgl. Shealtielle Blaise Dimapilis De Jesus u. a.: <cite style="font-style:italic">Play-to-Earn: A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic</cite>. In: <cite style="font-style:italic">International Journal of Psychology and Counseling</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>12</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>394</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.6084/m9.figshare.18856454.v1">10.6084/m9.figshare.18856454.v1</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Play-to-Earn%3A+A+Qualitative+Analysis+of+the+Experiences+and+Challenges+Faced+By+Axie+Infinity+Online+Gamers+Amidst+the+COVID-19+Pandemic&rft.au=Shealtielle+Blaise+Dimapilis+De+Jesus+u.+a.&rft.date=2022&rft.doi=10.6084%2Fm9.figshare.18856454.v1&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Psychology+and+Counseling&rft.pages=394&rft.volume=12" style="display:none"> </span> Vgl. auch <span class="cite">Prabhjote Gill: <a rel="nofollow" class="external text" href="https://www.businessinsider.in/cryptocurrency/news/axie-infinity-players-in-thephilippines-may-have-to-start-paying-tax-on-trading-pets/articleshow/85618940.cms"><i>Axie Infinity players in the Philippines may have to start paying tax on trading ‘pets’.</i></a> In: <i>Businessinsider India.</i> 25. August 2021,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch): „Axie Infinity has reportedly emerged as a popular way to pass the time for the citizens of the Philippines amid the COVID-19 pandemic. Its ‘play to earn’ model allowed people to pay the bills and put food on the table after losing their jobs as the economy came to a standstill (...)“</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Axie+Infinity+players+in+the+Philippines+may+have+to+start+paying+tax+on+trading+%E2%80%98pets%E2%80%99&rft.description=Axie+Infinity+players+in+the+Philippines+may+have+to+start+paying+tax+on+trading+%E2%80%98pets%E2%80%99&rft.identifier=https%3A%2F%2Fwww.businessinsider.in%2Fcryptocurrency%2Fnews%2Faxie-infinity-players-in-thephilippines-may-have-to-start-paying-tax-on-trading-pets%2Farticleshow%2F85618940.cms&rft.creator=Prabhjote+Gill&rft.date=2021-08-25&rft.language=en"> </span> Siehe auch die Angaben zum Kryptoboom auf den Philippinen in <span class="cite">Joanna England: <a rel="nofollow" class="external text" href="https://fintechmagazine.com/digital-payments/cryptocurrency-become-mainstream-philippines"><i>Cryptocurrency to become mainstream in the Philippines.</i></a> In: <i>FinTech.</i> 23. März 2021,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Cryptocurrency+to+become+mainstream+in+the+Philippines&rft.description=Cryptocurrency+to+become+mainstream+in+the+Philippines&rft.identifier=https%3A%2F%2Ffintechmagazine.com%2Fdigital-payments%2Fcryptocurrency-become-mainstream-philippines&rft.creator=Joanna+England&rft.date=2021-03-23&rft.language=en"> </span></span>
</li>
<li id="cite_note-48"><span class="mw-cite-backlink"><a href="#cite_ref-48">↑</a></span> <span class="reference-text">Ryan D. Francisco, Nelson C. Rodelas, John Edison T. Ubaldo: <cite style="font-style:italic">The Perception of Filipinos on the Advent of Cryptocurrency and Non-Fungible Token (NFT) Games</cite>. In: <cite style="font-style:italic">International Journal of Computing Sciences Research</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>6</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>1014</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.25147/ijcsr.2017.001.1.89">10.25147/ijcsr.2017.001.1.89</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=The+Perception+of+Filipinos+on+the+Advent+of+Cryptocurrency+and+Non-Fungible+Token+%28NFT%29+Games&rft.au=Ryan+D.+Francisco%2C+Nelson+C.+Rodelas%2C+John+Edison+T.+Ubaldo&rft.btitle=International+Journal+of+Computing+Sciences+Research&rft.date=2022&rft.doi=10.25147%2Fijcsr.2017.001.1.89&rft.genre=book&rft.pages=1014&rft.volume=6" style="display:none"> </span> Vgl. Amelia J. Delic und Paul H. Delfabbro: <cite style="font-style:italic">Profiling the Potential Risks and Benefits of Emerging “Play to Earn” Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity</cite>. In: <cite style="font-style:italic">International Journal of Mental Health and Addiction</cite>. 2022, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1007/s11469-022-00894-y">10.1007/s11469-022-00894-y</a></span>: „Individuals residing in third-world countries appear to benefit most from the PTE structure, with the potential to attract incomes far greater than the national average wage“<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Profiling+the+Potential+Risks+and+Benefits+of+Emerging+%E2%80%9CPlay+to+Earn%E2%80%9D+Games%3A+a+Qualitative+Analysis+of+Players%E2%80%99+Experiences+with+Axie+Infinity&rft.au=Amelia+J.+Delic+und+Paul+H.+Delfabbro&rft.btitle=International+Journal+of+Mental+Health+and+Addiction&rft.date=2022&rft.doi=10.1007%2Fs11469-022-00894-y&rft.genre=book" style="display:none"> </span></span>
</li>
<li id="cite_note-49"><span class="mw-cite-backlink"><a href="#cite_ref-49">↑</a></span> <span class="reference-text">Shealtielle Blaise Dimapilis De Jesus u. a.: <cite style="font-style:italic">Play-to-Earn: A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic</cite>. In: <cite style="font-style:italic">International Journal of Psychology and Counseling</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>12</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>397</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.6084/m9.figshare.18856454.v1">10.6084/m9.figshare.18856454.v1</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Play-to-Earn%3A+A+Qualitative+Analysis+of+the+Experiences+and+Challenges+Faced+By+Axie+Infinity+Online+Gamers+Amidst+the+COVID-19+Pandemic&rft.au=Shealtielle+Blaise+Dimapilis+De+Jesus+u.+a.&rft.date=2022&rft.doi=10.6084%2Fm9.figshare.18856454.v1&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Psychology+and+Counseling&rft.pages=397&rft.volume=12" style="display:none"> </span> Siehe auch <span class="cite">Prabhjote Gill: <a rel="nofollow" class="external text" href="https://www.businessinsider.in/cryptocurrency/news/axie-infinity-players-in-thephilippines-may-have-to-start-paying-tax-on-trading-pets/articleshow/85618940.cms"><i>Axie Infinity players in the Philippines may have to start paying tax on trading ‘pets’.</i></a> In: <i>Businessinsider India.</i> 25. August 2021,<span class="Abrufdatum"> abgerufen am 4. April 2023</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=Axie+Infinity+players+in+the+Philippines+may+have+to+start+paying+tax+on+trading+%E2%80%98pets%E2%80%99&rft.description=Axie+Infinity+players+in+the+Philippines+may+have+to+start+paying+tax+on+trading+%E2%80%98pets%E2%80%99&rft.identifier=https%3A%2F%2Fwww.businessinsider.in%2Fcryptocurrency%2Fnews%2Faxie-infinity-players-in-thephilippines-may-have-to-start-paying-tax-on-trading-pets%2Farticleshow%2F85618940.cms&rft.creator=Prabhjote+Gill&rft.date=2021-08-25&rft.language=en"> </span></span>
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<li id="cite_note-50"><span class="mw-cite-backlink"><a href="#cite_ref-50">↑</a></span> <span class="reference-text">Roger Charles Culannay u. a.: <cite style="font-style:italic">Analysis on the Factors that Influence the Investment on Online Crypto Games</cite>. In: <cite style="font-style:italic">International Journal of Arts, Sciences and Education</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>3</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>145</span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Analysis+on+the+Factors+that+Influence+the+Investment+on+Online+Crypto+Games&rft.au=Roger+Charles+Culannay+u.+a.&rft.date=2022&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Arts%2C+Sciences+and+Education&rft.pages=145&rft.volume=3" style="display:none"> </span> Vgl. Shealtielle Blaise Dimapilis De Jesus u. a.: <cite style="font-style:italic">Play-to-Earn: A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic</cite>. In: <cite style="font-style:italic">International Journal of Psychology and Counseling</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>12</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>396</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.6084/m9.figshare.18856454.v1">10.6084/m9.figshare.18856454.v1</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Play-to-Earn%3A+A+Qualitative+Analysis+of+the+Experiences+and+Challenges+Faced+By+Axie+Infinity+Online+Gamers+Amidst+the+COVID-19+Pandemic&rft.au=Shealtielle+Blaise+Dimapilis+De+Jesus+u.+a.&rft.date=2022&rft.doi=10.6084%2Fm9.figshare.18856454.v1&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Psychology+and+Counseling&rft.pages=396&rft.volume=12" style="display:none"> </span> Siehe auch <span class="cite">Kristine Servando und Ian Saysonk: <a rel="nofollow" class="external text" href="https://fortune.com/2021/08/25/crypto-video-game-axie-infinity-crypto-traders-unemployed/"><i>The jobless turn to crypto video game for financial relief.</i></a> In: <i>Bloomberg.</i> 25. August 2021,<span class="Abrufdatum"> abgerufen am 27. Februar 2023</span> (englisch): „But the Axie frenzy has also bred criticism that the platform is propped up by new money drawn to a get-rich-quick premise. Vanessa Cao, founder of venture-capital firm BTX Capital, said the Axie model is “fundamentally unhealthy and unsustainable.” “Players need to spend hundreds of dollars upfront just to play,” she said. “It’s a wrongful concept. You can’t ask people to pay before even having any idea what the game is about.”“</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=The+jobless+turn+to+crypto+video+game+for+financial+relief&rft.description=The+jobless+turn+to+crypto+video+game+for+financial+relief&rft.identifier=https%3A%2F%2Ffortune.com%2F2021%2F08%2F25%2Fcrypto-video-game-axie-infinity-crypto-traders-unemployed%2F&rft.creator=Kristine+Servando+und+Ian+Saysonk&rft.date=2021-08-25&rft.language=en"> </span></span>
</li>
<li id="cite_note-51"><span class="mw-cite-backlink"><a href="#cite_ref-51">↑</a></span> <span class="reference-text">Amelia J. Delic und Paul H. Delfabbro: <cite style="font-style:italic">Profiling the Potential Risks and Benefits of Emerging “Play to Earn” Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity</cite>. In: <cite style="font-style:italic">International Journal of Mental Health and Addiction</cite>. 2022, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1007/s11469-022-00894-y">10.1007/s11469-022-00894-y</a></span>: „The first important issue is whether requiring players to buy NFTs contributes to concerns regarding the increasing monetization of gaming. As these authors point out, when players can pay money to improve their in-game performance, skilled play may no longer be the sole determinant of player success. It also means that income and affordability could potentially advantage wealthier players and make the game less accessible to lower income groups.“<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Profiling+the+Potential+Risks+and+Benefits+of+Emerging+%E2%80%9CPlay+to+Earn%E2%80%9D+Games%3A+a+Qualitative+Analysis+of+Players%E2%80%99+Experiences+with+Axie+Infinity&rft.au=Amelia+J.+Delic+und+Paul+H.+Delfabbro&rft.btitle=International+Journal+of+Mental+Health+and+Addiction&rft.date=2022&rft.doi=10.1007%2Fs11469-022-00894-y&rft.genre=book" style="display:none"> </span></span>
</li>
<li id="cite_note-52"><span class="mw-cite-backlink"><a href="#cite_ref-52">↑</a></span> <span class="reference-text">Shealtielle Blaise Dimapilis De Jesus u. a.: <cite style="font-style:italic">Play-to-Earn: A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic</cite>. In: <cite style="font-style:italic">International Journal of Psychology and Counseling</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>12</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>400</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.6084/m9.figshare.18856454.v1">10.6084/m9.figshare.18856454.v1</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Play-to-Earn%3A+A+Qualitative+Analysis+of+the+Experiences+and+Challenges+Faced+By+Axie+Infinity+Online+Gamers+Amidst+the+COVID-19+Pandemic&rft.au=Shealtielle+Blaise+Dimapilis+De+Jesus+u.+a.&rft.date=2022&rft.doi=10.6084%2Fm9.figshare.18856454.v1&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Psychology+and+Counseling&rft.pages=400&rft.volume=12" style="display:none"> </span></span>
</li>
<li id="cite_note-53"><span class="mw-cite-backlink"><a href="#cite_ref-53">↑</a></span> <span class="reference-text">Paul Delfabbro, Amelia Delic, Daniel L. King: <cite style="font-style:italic">Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming</cite>. In: <cite style="font-style:italic">Journal of Behavioral Addictions</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>11</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>722<span style="display:inline-block;width:.2em"> </span>f</span>., <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1556/2006.2022.00066">10.1556/2006.2022.00066</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Understanding+the+mechanics+and+consumer+risks+associated+with+play-to-earn+%28P2E%29+gaming&rft.au=Paul+Delfabbro%2C+Amelia+Delic%2C+Daniel+L.+King&rft.btitle=Journal+of+Behavioral+Addictions&rft.date=2022&rft.doi=10.1556%2F2006.2022.00066&rft.genre=book&rft.pages=722+f.&rft.volume=11" style="display:none"> </span></span>
</li>
<li id="cite_note-54"><span class="mw-cite-backlink"><a href="#cite_ref-54">↑</a></span> <span class="reference-text">Paul Delfabbro, Amelia Delic, Daniel L. King: <cite style="font-style:italic">Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming</cite>. In: <cite style="font-style:italic">Journal of Behavioral Addictions</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>11</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>722<span style="display:inline-block;width:.2em"> </span>f</span>., <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1556/2006.2022.00066">10.1556/2006.2022.00066</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Understanding+the+mechanics+and+consumer+risks+associated+with+play-to-earn+%28P2E%29+gaming&rft.au=Paul+Delfabbro%2C+Amelia+Delic%2C+Daniel+L.+King&rft.btitle=Journal+of+Behavioral+Addictions&rft.date=2022&rft.doi=10.1556%2F2006.2022.00066&rft.genre=book&rft.pages=722+f.&rft.volume=11" style="display:none"> </span></span>
</li>
<li id="cite_note-55"><span class="mw-cite-backlink"><a href="#cite_ref-55">↑</a></span> <span class="reference-text">Shealtielle Blaise Dimapilis De Jesus u. a.: <cite style="font-style:italic">Play-to-Earn: A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic</cite>. In: <cite style="font-style:italic">International Journal of Psychology and Counseling</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>12</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>398</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.6084/m9.figshare.18856454.v1">10.6084/m9.figshare.18856454.v1</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Play-to-Earn%3A+A+Qualitative+Analysis+of+the+Experiences+and+Challenges+Faced+By+Axie+Infinity+Online+Gamers+Amidst+the+COVID-19+Pandemic&rft.au=Shealtielle+Blaise+Dimapilis+De+Jesus+u.+a.&rft.date=2022&rft.doi=10.6084%2Fm9.figshare.18856454.v1&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Psychology+and+Counseling&rft.pages=398&rft.volume=12" style="display:none"> </span></span>
</li>
<li id="cite_note-56"><span class="mw-cite-backlink"><a href="#cite_ref-56">↑</a></span> <span class="reference-text">Die Autoren nutzen die Abkürzung „<i>AI</i>“ in ihrer Arbeit für den vollständigen Namen des Titels: Axie Infinity.</span>
</li>
<li id="cite_note-57"><span class="mw-cite-backlink"><a href="#cite_ref-57">↑</a></span> <span class="reference-text">Paul Delfabbro, Amelia Delic, Daniel L. King: <cite style="font-style:italic">Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming</cite>. In: <cite style="font-style:italic">Journal of Behavioral Addictions</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>11</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>722</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1556/2006.2022.00066">10.1556/2006.2022.00066</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Understanding+the+mechanics+and+consumer+risks+associated+with+play-to-earn+%28P2E%29+gaming&rft.au=Paul+Delfabbro%2C+Amelia+Delic%2C+Daniel+L.+King&rft.btitle=Journal+of+Behavioral+Addictions&rft.date=2022&rft.doi=10.1556%2F2006.2022.00066&rft.genre=book&rft.pages=722&rft.volume=11" style="display:none"> </span></span>
</li>
<li id="cite_note-58"><span class="mw-cite-backlink"><a href="#cite_ref-58">↑</a></span> <span class="reference-text"><span class="cite">Antonia Mannweiler: <a rel="nofollow" class="external text" href="https://www.faz.net/aktuell/finanzen/nft-game-axie-infinity-spiel-des-lebens-17763322.html"><i>NFT-Game Axie Infinity: Spiel des Lebens.</i></a> In: <i>Frankfurter Allgemeine Zeitung (FAZ).</i> 28. Januar 2022,<span class="Abrufdatum"> abgerufen am 27. Februar 2023</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=NFT-Game+Axie+Infinity%3A+Spiel+des+Lebens&rft.description=NFT-Game+Axie+Infinity%3A+Spiel+des+Lebens&rft.identifier=https%3A%2F%2Fwww.faz.net%2Faktuell%2Ffinanzen%2Fnft-game-axie-infinity-spiel-des-lebens-17763322.html&rft.creator=Antonia+Mannweiler&rft.date=2022-01-28&rft.language=de"> </span></span>
</li>
<li id="cite_note-59"><span class="mw-cite-backlink"><a href="#cite_ref-59">↑</a></span> <span class="reference-text"><span class="cite">Antonia Mannweiler: <a rel="nofollow" class="external text" href="https://www.faz.net/aktuell/finanzen/nft-game-axie-infinity-spiel-des-lebens-17763322.html"><i>NFT-Game Axie Infinity: Spiel des Lebens.</i></a> In: <i>Frankfurter Allgemeine Zeitung (FAZ).</i> 28. Januar 2022,<span class="Abrufdatum"> abgerufen am 27. Februar 2023</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=NFT-Game+Axie+Infinity%3A+Spiel+des+Lebens&rft.description=NFT-Game+Axie+Infinity%3A+Spiel+des+Lebens&rft.identifier=https%3A%2F%2Fwww.faz.net%2Faktuell%2Ffinanzen%2Fnft-game-axie-infinity-spiel-des-lebens-17763322.html&rft.creator=Antonia+Mannweiler&rft.date=2022-01-28&rft.language=de"> </span></span>
</li>
<li id="cite_note-60"><span class="mw-cite-backlink"><a href="#cite_ref-60">↑</a></span> <span class="reference-text"><span class="cite">Antonia Mannweiler: <a rel="nofollow" class="external text" href="https://www.faz.net/aktuell/finanzen/nft-game-axie-infinity-spiel-des-lebens-17763322.html"><i>NFT-Game Axie Infinity: Spiel des Lebens.</i></a> In: <i>Frankfurter Allgemeine Zeitung (FAZ).</i> 28. Januar 2022,<span class="Abrufdatum"> abgerufen am 27. Februar 2023</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=NFT-Game+Axie+Infinity%3A+Spiel+des+Lebens&rft.description=NFT-Game+Axie+Infinity%3A+Spiel+des+Lebens&rft.identifier=https%3A%2F%2Fwww.faz.net%2Faktuell%2Ffinanzen%2Fnft-game-axie-infinity-spiel-des-lebens-17763322.html&rft.creator=Antonia+Mannweiler&rft.date=2022-01-28&rft.language=de"> </span></span>
</li>
<li id="cite_note-61"><span class="mw-cite-backlink"><a href="#cite_ref-61">↑</a></span> <span class="reference-text">Siehe Shealtielle Blaise Dimapilis De Jesus u. a.: <cite style="font-style:italic">Play-to-Earn: A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic</cite>. In: <cite style="font-style:italic">International Journal of Psychology and Counseling</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>12</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>397</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.6084/m9.figshare.18856454.v1">10.6084/m9.figshare.18856454.v1</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Play-to-Earn%3A+A+Qualitative+Analysis+of+the+Experiences+and+Challenges+Faced+By+Axie+Infinity+Online+Gamers+Amidst+the+COVID-19+Pandemic&rft.au=Shealtielle+Blaise+Dimapilis+De+Jesus+u.+a.&rft.date=2022&rft.doi=10.6084%2Fm9.figshare.18856454.v1&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Psychology+and+Counseling&rft.pages=397&rft.volume=12" style="display:none"> </span></span>
</li>
<li id="cite_note-62"><span class="mw-cite-backlink"><a href="#cite_ref-62">↑</a></span> <span class="reference-text">Shealtielle Blaise Dimapilis De Jesus u. a.: <cite style="font-style:italic">Play-to-Earn: A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic</cite>. In: <cite style="font-style:italic">International Journal of Psychology and Counseling</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>12</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>392</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.6084/m9.figshare.18856454.v1">10.6084/m9.figshare.18856454.v1</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Play-to-Earn%3A+A+Qualitative+Analysis+of+the+Experiences+and+Challenges+Faced+By+Axie+Infinity+Online+Gamers+Amidst+the+COVID-19+Pandemic&rft.au=Shealtielle+Blaise+Dimapilis+De+Jesus+u.+a.&rft.date=2022&rft.doi=10.6084%2Fm9.figshare.18856454.v1&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Psychology+and+Counseling&rft.pages=392&rft.volume=12" style="display:none"> </span> Vgl. Amelia J. Delic und Paul H. Delfabbro: <cite style="font-style:italic">Profiling the Potential Risks and Benefits of Emerging “Play to Earn” Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity</cite>. In: <cite style="font-style:italic">International Journal of Mental Health and Addiction</cite>. 2022, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1007/s11469-022-00894-y">10.1007/s11469-022-00894-y</a></span> (s.v. „Theme 4 — Mental Health and Wellbeing Outcomes“).<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Profiling+the+Potential+Risks+and+Benefits+of+Emerging+%E2%80%9CPlay+to+Earn%E2%80%9D+Games%3A+a+Qualitative+Analysis+of+Players%E2%80%99+Experiences+with+Axie+Infinity&rft.au=Amelia+J.+Delic+und+Paul+H.+Delfabbro&rft.btitle=International+Journal+of+Mental+Health+and+Addiction&rft.date=2022&rft.doi=10.1007%2Fs11469-022-00894-y&rft.genre=book" style="display:none"> </span></span>
</li>
<li id="cite_note-63"><span class="mw-cite-backlink"><a href="#cite_ref-63">↑</a></span> <span class="reference-text">Paul Delfabbro, Amelia Delic, Daniel L. King: <cite style="font-style:italic">Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming</cite>. In: <cite style="font-style:italic">Journal of Behavioral Addictions</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>11</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>723</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1556/2006.2022.00066">10.1556/2006.2022.00066</a></span>: „A potential psychological risk associated with highly monetized games is that the motivation for gaming may switch from intrinsic enjoyment or challenge, to a predominant focus on the monetary outcome of the activity (...) The effects of high extrinsic motivation within a video-gaming context are well documented, and associated with greater problem gaming (...) poorer self-control and maladaptive gaming behaviors (...). Emerging research indicates these effects may be intensified within a P2E setting (...) Grinding may therefore increase the frequency and duration of play and create greater risk of harm associated with excessive gaming.“<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Understanding+the+mechanics+and+consumer+risks+associated+with+play-to-earn+%28P2E%29+gaming&rft.au=Paul+Delfabbro%2C+Amelia+Delic%2C+Daniel+L.+King&rft.btitle=Journal+of+Behavioral+Addictions&rft.date=2022&rft.doi=10.1556%2F2006.2022.00066&rft.genre=book&rft.pages=723&rft.volume=11" style="display:none"> </span> Vgl. Amelia J. Delic und Paul H. Delfabbro: <cite style="font-style:italic">Profiling the Potential Risks and Benefits of Emerging “Play to Earn” Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity</cite>. In: <cite style="font-style:italic">International Journal of Mental Health and Addiction</cite>. 2022, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1007/s11469-022-00894-y">10.1007/s11469-022-00894-y</a></span>: „Money and the financial component of AI was a frequent topic of discussion. The first subtheme “Incentive” indicated gaming behaviour was highly reward-driven and extrinsically motivated. Therefore, whilst players did find some enjoyment from AI, this was secondary to the financial incentive. (...) Despite the current popularity of AI (...) players frequently reported a dislike for gameplay and that they were largely playing for extrinsic rewards.“<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Profiling+the+Potential+Risks+and+Benefits+of+Emerging+%E2%80%9CPlay+to+Earn%E2%80%9D+Games%3A+a+Qualitative+Analysis+of+Players%E2%80%99+Experiences+with+Axie+Infinity&rft.au=Amelia+J.+Delic+und+Paul+H.+Delfabbro&rft.btitle=International+Journal+of+Mental+Health+and+Addiction&rft.date=2022&rft.doi=10.1007%2Fs11469-022-00894-y&rft.genre=book" style="display:none"> </span></span>
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<li id="cite_note-64"><span class="mw-cite-backlink"><a href="#cite_ref-64">↑</a></span> <span class="reference-text"><span class="cite">Antonia Mannweiler: <a rel="nofollow" class="external text" href="https://www.faz.net/aktuell/finanzen/nft-game-axie-infinity-spiel-des-lebens-17763322.html"><i>NFT-Game Axie Infinity: Spiel des Lebens.</i></a> In: <i>Frankfurter Allgemeine Zeitung (FAZ).</i> 28. Januar 2022,<span class="Abrufdatum"> abgerufen am 27. Februar 2023</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3AAxie+Infinity&rft.title=NFT-Game+Axie+Infinity%3A+Spiel+des+Lebens&rft.description=NFT-Game+Axie+Infinity%3A+Spiel+des+Lebens&rft.identifier=https%3A%2F%2Fwww.faz.net%2Faktuell%2Ffinanzen%2Fnft-game-axie-infinity-spiel-des-lebens-17763322.html&rft.creator=Antonia+Mannweiler&rft.date=2022-01-28&rft.language=de"> </span></span>
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<li id="cite_note-65"><span class="mw-cite-backlink"><a href="#cite_ref-65">↑</a></span> <span class="reference-text">Amelia J. Delic und Paul H. Delfabbro: <cite style="font-style:italic">Profiling the Potential Risks and Benefits of Emerging “Play to Earn” Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity</cite>. In: <cite style="font-style:italic">International Journal of Mental Health and Addiction</cite>. 2022, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1007/s11469-022-00894-y">10.1007/s11469-022-00894-y</a></span>: „These kinds of purchases have been associated with sunk cost effects, where players feel obliged to continue gameplay due to prior investment of time or money“<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Profiling+the+Potential+Risks+and+Benefits+of+Emerging+%E2%80%9CPlay+to+Earn%E2%80%9D+Games%3A+a+Qualitative+Analysis+of+Players%E2%80%99+Experiences+with+Axie+Infinity&rft.au=Amelia+J.+Delic+und+Paul+H.+Delfabbro&rft.btitle=International+Journal+of+Mental+Health+and+Addiction&rft.date=2022&rft.doi=10.1007%2Fs11469-022-00894-y&rft.genre=book" style="display:none"> </span></span>
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<li id="cite_note-66"><span class="mw-cite-backlink"><a href="#cite_ref-66">↑</a></span> <span class="reference-text">Amelia J. Delic und Paul H. Delfabbro: <cite style="font-style:italic">Profiling the Potential Risks and Benefits of Emerging “Play to Earn” Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity</cite>. In: <cite style="font-style:italic">International Journal of Mental Health and Addiction</cite>. 2022, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.1007/s11469-022-00894-y">10.1007/s11469-022-00894-y</a></span>: „The second issue (harm) relates to whether these games and strongly monetized structures may be more appealing to higher risk gamblers, who are already experiencing issues relating to internet gaming disorder“<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Profiling+the+Potential+Risks+and+Benefits+of+Emerging+%E2%80%9CPlay+to+Earn%E2%80%9D+Games%3A+a+Qualitative+Analysis+of+Players%E2%80%99+Experiences+with+Axie+Infinity&rft.au=Amelia+J.+Delic+und+Paul+H.+Delfabbro&rft.btitle=International+Journal+of+Mental+Health+and+Addiction&rft.date=2022&rft.doi=10.1007%2Fs11469-022-00894-y&rft.genre=book" style="display:none"> </span></span>
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<li id="cite_note-dejesus398-67"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-dejesus398_67-0">a</a></sup> <sup><a href="#cite_ref-dejesus398_67-1">b</a></sup></span> <span class="reference-text">Shealtielle Blaise Dimapilis De Jesus u. a.: <cite style="font-style:italic">Play-to-Earn: A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic</cite>. In: <cite style="font-style:italic">International Journal of Psychology and Counseling</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>12</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>398</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.6084/m9.figshare.18856454.v1">10.6084/m9.figshare.18856454.v1</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Play-to-Earn%3A+A+Qualitative+Analysis+of+the+Experiences+and+Challenges+Faced+By+Axie+Infinity+Online+Gamers+Amidst+the+COVID-19+Pandemic&rft.au=Shealtielle+Blaise+Dimapilis+De+Jesus+u.+a.&rft.date=2022&rft.doi=10.6084%2Fm9.figshare.18856454.v1&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Psychology+and+Counseling&rft.pages=398&rft.volume=12" style="display:none"> </span></span>
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<li id="cite_note-68"><span class="mw-cite-backlink"><a href="#cite_ref-68">↑</a></span> <span class="reference-text">Shealtielle Blaise Dimapilis De Jesus u. a.: <cite style="font-style:italic">Play-to-Earn: A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic</cite>. In: <cite style="font-style:italic">International Journal of Psychology and Counseling</cite>. <span style="white-space:nowrap">Band<span style="display:inline-block;width:.2em"> </span>12</span>, <span style="white-space:nowrap">Nr.<span style="display:inline-block;width:.2em"> </span>1</span>, 2022, <span style="white-space:nowrap">S.<span style="display:inline-block;width:.2em"> </span>400</span>, <a href="Digital_Object_Identifier" title="Digital Object Identifier">doi</a>:<span class="uri-handle" style="white-space:nowrap"><a rel="nofollow" class="external text" href="https://doi.org/10.6084/m9.figshare.18856454.v1">10.6084/m9.figshare.18856454.v1</a></span>.<span class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rfr_id=info:sid/de.wikipedia.org:Axie+Infinity&rft.atitle=Play-to-Earn%3A+A+Qualitative+Analysis+of+the+Experiences+and+Challenges+Faced+By+Axie+Infinity+Online+Gamers+Amidst+the+COVID-19+Pandemic&rft.au=Shealtielle+Blaise+Dimapilis+De+Jesus+u.+a.&rft.date=2022&rft.doi=10.6084%2Fm9.figshare.18856454.v1&rft.genre=journal&rft.issue=1&rft.jtitle=International+Journal+of+Psychology+and+Counseling&rft.pages=400&rft.volume=12" style="display:none"> </span></span>
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